| 12-22-2002, 06:10 AM | #1 |
Guest | I'm trying to create a trigger that fires whenever a Guard Tower has been built within a certain Region. Naturally, I can't use Unit Enters or Unit Leaves Region since Towers don't travel. (Hmmm...now that's an idea...) I need a method for seeing what a region contains, not what has entered or left it. How can I write a trigger that essentially says... Event Every 2 seconds of gametime... Condition Region CONTAINS a Guard Tower Action Do whatever... I haven't figured out how to check whether a specific region contains an item or a unit. I tried using If Unit of Type GuardTower enters Region. This worked as soon as I started bulding a guard tower, but I don't want the action to run until the tower is complete. I then tried adding a condition for the tower to have a Life of 500, but this didn't work either because the tower only "enters" the region one time, when it is first starting to be built. Any ideas? Thanks!! |
| 12-22-2002, 09:13 AM | #2 |
event: player (1-12) finishes building a building condition: the building is a guard tower equals to true the building is in region actions: --your stuff here-- (havent tested it yet) |
| 12-22-2002, 09:16 AM | #3 |
that way, you can fire a trigger every 2 secs if the tower is in the region |
| 12-22-2002, 10:33 PM | #4 |
Guest | DigimonKiller & 3DGUY, That will do it! Thanks for the help guys! The Mapper Named Uncle |
