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cowardly units

12-22-2002, 07:23 AM#1
fr0ggE
hi guys. having been kicked out of my dorm and leaving my beloved computer behind i have had to halt work on my rpg, so me and friend are making a small one that should be done in 2 or 3 days.

We have an ambush scenario where a bunch of bandits run up and challenge the party but then more often then not when they get injured they run back to their orignal positions like pansies. How do we make them stand and fight (to the death, mwahaha)

fr0ggE
12-22-2002, 07:56 AM#2
Myster Mystery
There's some action like
AI- ignore unit guard positions
That should work. If it doesn't make a trigger that if a bandit exits the fight area it is just ordered to attack move to the position of one of the non-bandit units.
12-22-2002, 09:12 AM#3
3DGuy
you could also put this

event: every 1.00 seconds
action: make (units) attack-move (location of enemies)

it will force them to attack every second, adjust to suite your needs.