| 12-22-2002, 07:23 AM | #1 |
hi guys. having been kicked out of my dorm and leaving my beloved computer behind i have had to halt work on my rpg, so me and friend are making a small one that should be done in 2 or 3 days. We have an ambush scenario where a bunch of bandits run up and challenge the party but then more often then not when they get injured they run back to their orignal positions like pansies. How do we make them stand and fight (to the death, mwahaha) fr0ggE |
| 12-22-2002, 07:56 AM | #2 |
There's some action like AI- ignore unit guard positions That should work. If it doesn't make a trigger that if a bandit exits the fight area it is just ordered to attack move to the position of one of the non-bandit units. |
| 12-22-2002, 09:12 AM | #3 |
you could also put this event: every 1.00 seconds action: make (units) attack-move (location of enemies) it will force them to attack every second, adjust to suite your needs. |
