| 01-26-2006, 06:59 PM | #1 |
Contains two spells, Corpse Explosion and Shield of Darkness, originally made for my map Azeroth's Arcane Arena. I have completely rewritten them though. Both spells uses the Caster System and follows the JESP standard. Corpse Explosion Makes a targeted corpse explode, dealing damage to all nearby enemies. Shield Of Darkness Surrounds the Hero with a Shield of Darkness, that every second steals life from nearby enemies, giving it to the Hero. Give me credit if you use them. Please leave a comment after testing. |
| 01-26-2006, 08:22 PM | #2 |
Creates units that are never removed. Edit: Should have elaborated...in the instance that 4 or so casts of this exist on the map sometimes it leaves units sitting around doing a whole lot of nothing. |
| 01-26-2006, 09:15 PM | #3 |
Will fix it. |
| 01-26-2006, 10:31 PM | #4 |
Fixed the bug with casters being created at weird places, it was actually not caused by the spell, but by the Demo Map trigger. |
| 01-29-2006, 08:38 PM | #5 |
Nice Spells. Id recommend improving the Corpse explosion to do a % of the dead bodies max HP. Could then make it auto target the biggest dead body. If a Tauren has just died you can *chain it*/ cast it quickly to do a big bang. But im guessing you thought of that and chose to do fixed damage :-) |
| 01-30-2006, 05:48 AM | #6 |
Look at the configuration section. Both things are possible, by changing one option it will deal percentage based damage instead of fixed damage. |
| 04-01-2006, 10:04 PM | #7 |
Great Spells. I have a bug report, but only occasionally. The shield of darkness effects will keep going after the unit is killed and eventually end when timer is expired. Only happens once in a great while. I looked it over and can't figure out why. |
