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Corpse Explosion and Shield Of Darkness

01-26-2006, 06:59 PM#1
Blade.dk
Contains two spells, Corpse Explosion and Shield of Darkness, originally made for my map Azeroth's Arcane Arena. I have completely rewritten them though.

Both spells uses the Caster System and follows the JESP standard.

Corpse Explosion
Makes a targeted corpse explode, dealing damage to all nearby enemies.

Shield Of Darkness
Surrounds the Hero with a Shield of Darkness, that every second steals life from nearby enemies, giving it to the Hero.

Give me credit if you use them.

Please leave a comment after testing.
01-26-2006, 08:22 PM#2
Chuckle_Brother
Creates units that are never removed.

Edit: Should have elaborated...in the instance that 4 or so casts of this exist on the map sometimes it leaves units sitting around doing a whole lot of nothing.
01-26-2006, 09:15 PM#3
Blade.dk
Will fix it.
01-26-2006, 10:31 PM#4
Blade.dk
Fixed the bug with casters being created at weird places, it was actually not caused by the spell, but by the Demo Map trigger.
01-29-2006, 08:38 PM#5
Fulla
Nice Spells.

Id recommend improving the Corpse explosion to do a % of the dead bodies max HP. Could then make it auto target the biggest dead body.
If a Tauren has just died you can *chain it*/ cast it quickly to do a big bang.

But im guessing you thought of that and chose to do fixed damage :-)
01-30-2006, 05:48 AM#6
Blade.dk
Look at the configuration section.

Both things are possible, by changing one option it will deal percentage based damage instead of fixed damage.
04-01-2006, 10:04 PM#7
The_AwaKening
Great Spells.

I have a bug report, but only occasionally. The shield of darkness effects will keep going after the unit is killed and eventually end when timer is expired. Only happens once in a great while. I looked it over and can't figure out why.