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Skyboxes

01-28-2006, 05:43 PM#1
Rao Dao Zao
Has anyone ever noticed that when moving the camera around in-game, the skybox judders a bit? And that in the editor, this does not happen; the sky moves smoothly as ever.

Does anyone know why and/or how to make the skybox move as smoothly in-game?
01-28-2006, 06:34 PM#2
Anitarf
In my experience, the less strain put on the cpu, the less "judder". I noticed that in a trigger-intensive map I was optimizing.
01-28-2006, 08:18 PM#3
Tim.
Yep, in my mod the sky skips quite a bit because of all the triggers running, but in my old Battle for Hoth map I never had the problem. My solution was to make the skybox a model of it's own, but that will not work for all types of maps.
01-29-2006, 05:19 AM#4
DD_Draco
In my stupidity can i ask what a skybox is?
01-29-2006, 05:53 AM#5
[niro]
I believe a skybox, is, well, the sky. In video games atleast.
01-29-2006, 08:53 AM#6
BBDino
It is a sky textured.....box, basically.
01-29-2006, 09:06 AM#7
Jacek
Cube exactly ;] Box can be misleading in computer games.
01-29-2006, 09:51 AM#8
Rao Dao Zao
I have made my own skybox, and am testing it in a map with 0 triggers (except for a tiny initialisation trigger that sets up the sky). I'm kind of aiming for the style of a few UT maps with the massive planet beneath you, but it kinda loses the effect when it judders all over the place. What I just don't get is why it doesn't judder at all in the editor.
01-29-2006, 10:57 AM#9
Tim.
Yeah, my sky box was custom as well when it skipped like that. Did you test with a normal un-altered skybox? (My skybox was more of a skydome with particle emiters for clouds, two planets, and junk, so that might be causing the skipping in my case)
01-29-2006, 11:20 AM#10
Blade.dk
Quote:
Originally Posted by Rao Dao Zao
What I just don't get is why it doesn't judder at all in the editor.

Because triggers aren't running and units aren't doing anything in the editor.
01-29-2006, 12:09 PM#11
Rao Dao Zao
Actually, I just discovered the way to solve the problem - Camera Smoothing Factor. Don't know how or why, but a value of about 2 removes the judder, makes everything nice and smooooth. But thanks all for your input!
01-29-2006, 02:27 PM#12
Tim.
Really? Wow. I must test this!! If it works I owe you big time.

EDIT: No effect, still skips no matter what I set smooth factor to.