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Idea: Warthorn

01-29-2006, 08:23 PM#1
Belphegor666
I think I already discused this theme before but now I'm ready to reopen it and really start working on it. Ok here are the sory and basic gameplay.

Story: Behold the Aranox. There Undead forces have completely annihilated all living things, and have no way of leaving this decaying planet. In their decadence and decay Undead have made a brutal game to entertain their lazy champions. The game is known as a Warthorn. In Warthorn two or more opposing forces fight each other until the other side has been completely destroyed or some of the quests have been completed (Deathmatch, Capture the Flag, Take n Hold...).

Basic gameplay - This game has no hero's, no upgrades, no requirement, no harvesting....just FIGHT and tactics.You achive your victory by using runes, good unit mix and terrain advantage. Your enemy can't overwhelm you with units since he can only build certain types of them at a certain ammount due to limited budget.
  1. Each player starts with 1000 gold.If a unit dies owner of a unit will get a full refund, while the attacker gets nothing so your gold will always be 1000 some in gold some in unit value.
  2. At start of each game you start with a Necropolis, which is invulnerable, and a Ziggurath.
  3. Each kill adds one lumber. Person first to gain 300 lumber wins no matter what. In Deathmatch this limit is set to 200. Kills made by the destruction of Zigurath do not add to your kill count.
  4. Necropolis is used for creating units.
  5. Destroyed Ziggurath will self build it self and after 10 sec. of its destruction
  6. If Ziggurath is destroyed all surrounding units in AoE 1200 of it will be destroyed and unit production will be stooped for 10 seconds (until new one is created). Ziggurath is needed construction of all unit except bugs and devastators.
  7. While building Ziggurath gain invurnability, which they lose when they are completed.
  8. Only Zigguraths and Necropolis make blight. Units mostly repelish their health on blight by a very small ammount.
  9. Only Bugs and Siege Contraption have constant hp regeneration.
  10. Ziggurath repelishes your energy (mana) when standing near it
  11. Special skills drain most of your energy and have enourmous cooldown.

Unit Description:
  1. Bug - extremely fast melee unit, 100 HP, chaos damage 10-11, no armor. Regeneration 2hps, always. Special skill: [Selfdestruction] Deals 500 damage to all enemy unit in the AoE 250 and 250 damage in AoE of 400.
  2. Spider - not so fast ranged unit, 300 HP, piercing attack 31-33, medium armor 1. Regeneration 0.5hps, on blight. Only unit that attacks air units. Special skill: [Multishot] Sends 6 missiles that deal great damage.
  3. Statue - medium ranged unit, avreage speed has 400hp, magic attack 41-43, medium armor 5. Special skill: [Fly] Transform Statue into a flying unit which only Spiders can attack. Can't carry or manipulate items.
  4. Berserk - medium melee unit, with avreage attack has 500hp, normal attack 41-45, heavy armor 2. Regeneration 0.5hps, on blight. Special skill: [Rage] Increases damage rate by 75% and movement rate by 50% takes 40% more damage than usually.
  5. Destroyer - slow unit, with loads of armor, has 700 hp, siege attack 101-103, heavy armor-2. Special skill: [Teleport] Instantly moves Destroyer from one point to another. Attacks only unit.
  6. Siege Contraption - very slow unit, has 175 HP, siege 301-311, fortified armor-2. Can only attack buildings. Special skill: [Shield] Makes Mobile Launcher invulnerable for 20 sec. Attacks only buildings.

Runes there are four types of:
-Positive Global - add you a positive spell which adds bonuses to all of your units on map - ie. Omnivision, Unholy Speed, Dark Spawn...
-Positive Local - they affect only a AoE near the power Up - Bonus Armor, Bonus Healing, Bonus Speed
-Negative Global - same as positive Global but this affects only enemies - Blind, Armagedon...
-Negative Local - they affect only a AoE near the power Up - Enrage (enemies attack each other), Lightning Flash (Stuns unit)

Enviroment - some special enviroment gives special abilites, like you move slower in water, trees give you evasion, while higher ground give ranged unit more attack damage... (though this will be the hardest and last to implement)

Comments, critique,Ideas for runes and modes are more than welcome...

Things I need:
-Triggerer or someone fairly good with JASS
-Idea Maker for terrain and runes


I do terrains some object editing and triggering but rather basic.
01-29-2006, 08:50 PM#2
Whitehorn
Nice idea, need help?
01-29-2006, 09:23 PM#3
Jacek
Warthorn sounds like Whitehorn, thats why you want to help him?
01-29-2006, 10:12 PM#4
Whitehorn
Quote:
Originally Posted by Jacek
Warthorn sounds like Whitehorn, thats why you want to help him?

Jacek sounds like jerk, so shut up
01-29-2006, 10:15 PM#5
Belphegor666
Sure an experienced triggerer and/or JASSer. I'm not using custom models though. Yet.
Right now some help with runes/mod suggestions and suggestions to make strategicaly (I wonder if you could post scetches of terrain) good terrain.
All units their stats and abilities cept for the Multishot are done. Now I just need to make nice creepy terrain and nice runes.

Sure Whitey I could use your help, can you trigger?
01-29-2006, 10:28 PM#6
Whitehorn
Sure I can.
01-29-2006, 11:22 PM#7
johnfn
Something I noticed is that Selfdestruct used by bugs could easily be abused since the enemy doesn't kill the bugs to just kill everything they send out and easily get lumber, and the other team doesn't get any.

Looks interesting.
01-30-2006, 12:07 AM#8
Belphegor666
Ok I've added my current unit stats. Tell me what you think of them.
@Johnfn
Quote:
If Ziggurath is destroyed all surrounding units in AoE 1000 of it will be destroyed and unit production will be stooped for 10 seconds (until new zigurath is produced). Ziggurath is needed construction of all unit except bugs and devastators.
That makes sure no units are close to your base in the moment it is destroyed, so you can only cripple your enemy with this not stop them completely from recovering :D Though some units can still be spawned like bugs and destroyers which will make short work of the other long range problems like Siege Contraptions, which again are useless for unit just good for buildings.
01-30-2006, 12:11 AM#9
Whitehorn
Here's something I thought of for an old Scourge system.

It's a bit inspired by Tyranids in 40k - the larger creatures acted as nodes for the swarm.

Basicly, your powerful units, such as necromancer, liches - or in your case the Ziggurat acts as a synapses. Essentially they have a regeneration aura that affects nearby undead units. All undead units have negative regeneration - so they slowly degrade over time unless near a synapse unit.
01-30-2006, 12:15 AM#10
Belphegor666
Cool I was thinking of the same thing though I don't have liches and it would upset my current balans. Tell me the new stats of the units and I'll make them. Or even better PM your adress and I'll send you my current unit tester map (I really didn't anything else cept the units :P )
Also I try using only one good ability for a unit which I find most suitable. And I didn't use any necromansers or simmilar creatures, cause their spawning would upset the whole simplicity of it.
01-31-2006, 12:33 PM#11
Hyarion
HA!
I already sort of ripped off that idea for my Hero Defence. One species of enemy is the M'Kalish, which come in two types: Swarmers, which are weak and useless, and Hive Nodes. When a Swarmer is near a Hive Node, they get doubled attack and movement speeds. It's quite cool, actually.
01-31-2006, 05:53 PM#12
Belphegor666
I don't wanna spoil your fun but WH40k already has that idea, so basically you ripped them not me :P To steal my idea you'd have to steal my units and my gameplay. If you do that I would track your IP, hunt you down and castrate you /jk or force you to become my slave whichever I think of first.
BTW what is hero defence?
01-31-2006, 06:17 PM#13
Hyarion
No, I meant I ripped it off from 40K. I only HEARD about your map this morning FFS!