| 01-31-2006, 09:05 PM | #1 |
Middle-Earth lies in the balance; a savage army of Orcs lie poised to strike at the White City, Minas Tirith. Osgiliath's defenders look out at the approaching ships; they know that it is only a matter of time before they are overrun. But allies are on their way; Theoden and Eomer ride towards them, rallying the people of Rohan as they go, but still that will not be enough to halt the unstoppable march of the forces of Sauron; only Aragorn and the army of the oath-breakers may yet save the day. Another Minas Tirith map, yes, but one revolving around strategy, featuring: - One hit kills for most units, or no damage caused, varied for each unit by armour (hardened skin, % chance). Also used on most AoE damage abilities. - Special units such as Mumakills who can absorb considerable damage, as well as having special abilities. - Potentially deadly, yet not overly powerful, heroes, who fit together and carry out a purpose, each one with a special ability. For example, Gandalf is an expert at taking out Nazgul, and can drive one away, while Faramir and Denethor working together, supporting each other, can take on considerable number of orcs, while Theoden and Eomer are experts against Mumakills. - Rohan as reinforcements, who have to fight through an area, rallying forcing, to arrive, with varying speed and strength of troops depending on success there. - Rally points setters for the orcs, enabling them to more easily control their forces. - No lag caused by stupidly large number of troops. - Siege towers that can be placed anywhere along the outer wall of the city. As they are based on waygates, they affect pathing, so will be automatically used. - Nazgul that can turn the tides of battles, without being overpowered - highly counterable by Gandalf, but spears and arrows also do a reasonable job. - Catapults for the forces of Good - main catapults that are very inaccurate, but deadly and long ranged, and lesser ones for taking out siege towers. - Heroes of good that reincarnate after 5 minutes where they died. While this may seem slightly unfair, 5 minutes is a considerable length of time to be down a hero, especially since heroes can die very rapidly if you are not careful. Most importantly, it is very strategically based. Heroes are not gods that dominate the game, but powerful tools when used well. Attacking the main gate, with four covering archers towers and a tight entrance, may not be the best of ideas, but maybe taking out the side towers and storming the walls might be. Enemy forces storming your side? Knock out their siege tower, and try and hold them at a choke point. Those archer towers causing some trouble? Send in your Nazgul to knock it out. Currently known bugs/issues: - Nazgul cannot reincarnate over cliffs. - Unfinished terrain for the plains. EDIT: Uploaded slightly updated version, currently believed to be balanced (as in I can win with both sides with the same ease...). |
