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Barbarian Warlord.

02-01-2006, 03:43 PM#1
erwtenpeller
drawn for the Nexolude campaign.
Photoshop, i think 4 or 5 hours, hard brushes. usually 50% opicity.
Attached Images
File type: jpgNexoludeBarbarianWarlord.jpg (223.3 KB)
02-01-2006, 04:48 PM#2
TDR
you da man! imho the shadows should have been more...shadowy (darker) in some places, like some accents of dark shadows.
02-01-2006, 04:49 PM#3
Whitehorn
You bastard, you never drew me any barbarians for my mod :(
02-01-2006, 07:55 PM#4
Game_Slave
kickass, especially the fox head, but the angle of the top blade on the axe is wrong
02-01-2006, 08:07 PM#5
Xeth-Ban
Quote:
Originally Posted by Whitehorn
You bastard, you never drew me any barbarians for my mod :(


^^ probably because you look realy barbarian yourself, so erwt didnt think you needed any barbarian drawings ^^
02-01-2006, 08:37 PM#6
Game_Slave
o.O
02-01-2006, 09:05 PM#7
erwtenpeller
i never drew them barbarians becouse... well it never really did look like anything was getting off thr ground, and maybe i didnt feel like it. i got carried away on this one, it was supposed to be a quick concept, but i liked it so much i kept finetuning untill it was 7 a.m. and i heard my brother get up to get to school. It was time for bed xD
02-03-2006, 02:22 AM#8
LightKirtar
You got talent, now you just need to manifest it in the proper way in my opinion. The color choice is a bit off here, several parts are fighting for attention, particularly the extremely saturated blue in the battle axe. I assume from the shards missing, you wanted it to look worn but it doesnt look like that at all. The colors are way too muddy, the colors you used for the shades dont compliment the lights at all. Also, too many brushstrokes! You make a huge area (such as the shadow on the floor or his muscles) with no detail and yet you use a tiny brush. This makes it look even more muddy, and it doesnt imply any form. A brush can do so very much. Direct the flow in the way of the forms, lead the eye.

The anatomy needs alot of work, the facial anatomy looks off and the muscles in the arms dont seem realistic. The biggest problem though is the perspective. Alot of the sections look like theyre in odd perspective. The knee pads, the nose, the axe, the leather straps. In themselves theyre not too harmful to the work but they accumulate with other errors.

Its a good work, but just needs improvement, izzal.
02-04-2006, 03:51 AM#9
erwtenpeller
thanks for s serious comment, i can use those.
02-04-2006, 05:22 PM#10
falcoknight
5/5... damnit what brish is that? airbrush?
02-04-2006, 06:11 PM#11
TDR
...he stated that he used hard brushes, why are you people so uncareful
02-10-2006, 02:29 PM#12
Travinkel
I like the rough look you've got in your pieces.
And i reviewed your gallery on deviantart, although i'm not very fond of that place as there's close to no serious ways of improving oneself.
02-11-2006, 05:49 PM#13
falcoknight
hardbrush... what opacity... damn! lol
02-12-2006, 07:45 AM#14
Andy
Do you mind if I steal this concept for a model? :)
08-15-2006, 01:05 PM#15
Crazyrussian
It is a good illustration, how ever the image is flat. single lines that suppose to define the shape are also flat.

Lines at section (1) suppose to drape the torso, but they are flat
Lines at section (2) suppose to wrap around the arm, but the curve is not round, it is oval.
Lines at section (3) are good
The handle at section (4) is wrong.
the point A opens up more, because more open to the eye view, the point B will be barely opened because the point of view is closer to the center of the eye view.



Here is an example, the line is the eye view, imagine the ovals being a top of a cup. As you change your view higher or lower the oval opens up more or less. Check the Ax handle, end B looks inverted.



Now.
The section (1) the character has no neck.
The section (2) to the size of face the head must be larger.
The section (3) that portion of the leg is twice smaller than it should be.
The section (4) the hip/pelvic is tiny, the character has no ass.
The section (5) even in high foreshortening, the leg looks tiny.



This is example.

If going by the size of the hands, then the legs need to be proportional.
Also, the head tilt must articulate from atlas and axis.


If going by the size of the legs, then arms need to be proportional.
then the head shape is ok.