| 02-02-2006, 12:40 PM | #1 |
I have a building in my map that has the "Sells Item" ability. At the start of the game a trigger adds a bunch of items to the building that are substitutes for upgrades. So far I have a total of 11 upgrades on the building and when you buy an upgrade like "Weapons Upgrade 1 (set to spot 0,0)," triggers remove the item , add the item called "Weapons Upgrade 2 (also set to spot 0,0)," and then sets Iron Weapons Upgrade to 1. My problem is that for some reason when you buy say "Speed Upgrade 1," it is upgraded and replaced by "Speed Upgrade 2," but Weapons Upgrade 1 or Defence Upgrade 1 also seem to get removed from the shop but not replaced and not upgraded. Its kind of strange becuase it if you buy Weapons and Defence first then other upgrades start dissapearing at random. Any clue why this is going on? P.S. Ive checked the trigger over like 50 times and theres no missing input to like also remove Weapons 1 when Speed 1 is bought. I can post it if needed though. |
| 02-02-2006, 12:54 PM | #2 |
Did you base all these dummy abilities onthe same ability? |
| 02-02-2006, 01:34 PM | #3 |
I don't think that having the same base item affects item removal... Regardless, you need to make absolutely sure that you have set all items to correct positions on the shop. It would also help if you posted a trigger here. |
| 02-02-2006, 03:39 PM | #5 |
Using the same base item is probably the problem IMO. |
| 02-02-2006, 04:48 PM | #6 |
Nah, that shouldn't be a problem. It's only an issue with abilitis because of the orderstring conflict, but it definitely shouldn't be an issue with items. |
| 02-02-2006, 04:51 PM | #7 |
err maybe they use the same item cool down? |
| 02-03-2006, 02:11 PM | #8 |
I tried switching the item cooldowns and every other little think about the items that you can change and it still didnt work. |
| 02-03-2006, 02:24 PM | #9 | |
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I think you are wrong. For example, give a unit 2 or more abilities based on 'build tiny x'. Even try the default abilities. Use one, use any. One overwrites the others. |
| 02-03-2006, 04:08 PM | #10 | |
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