| 02-02-2006, 11:46 PM | #1 |
Imagine a world, torn apart bye conflicts long forgotten, where people simply fight to survive. A world, where you can be attacked at any time. A world where only the strong survive. A world... filled with zombies, long dead and looking to feed on the flesh of an unsuspecting human. Most of the story is lost to the constant attacks that rarely left survivors. Recently however, a patrol unit flying over a believed dead city, found survivors. Many of them told tales from before the, seemingly endless amount of undead began to slowly take a grip on the earth. This story is being written, soldier. If you wish to be a part of it, Come join the struggle. The game is a zombie shooter. Most of them are survival maps, but this one will be more then that. The objective of each game will depend on what mission or gameplay you choose. Usualy each mission will change where you start and what vehicles or items you start with. The save/load code will save your weapon and rank. If you've played notd its kind of like that but its based differently on how you ascend through ranks. People in higher ranks will promote you. only the highest ranks can demote. Also you will want to remember who promoted you and when. This will prevent people making there own code or whatever they do. The game is going to have several different play modes as versions go on. Right now for the first version it will only have one or two. heres a brief overview of what to expect in the first version when its finished. Terrain: rough city terrain. not very detailed yet. (im not the best terrainest) Small outside city area. park, gas station, canal, detailed center area. Units: Marines: Recon, Marksman, Heavy ordinance, Firebat, Demolitions, Private, Special Ops., Medic, Engineer. Zombies: Zombie, Infected Dog, Gargoyle, Infected Marine, Abomination, Stalker. Bosses: Large Abomination (original zombie boss) , Griswold (Dead marine with body armor suit), Giant Gargoyle, Mutated dog. Vehicles: Car, Truck, Jeep, Tank, Helicopter. Missions: First Mission - Rescue general from the infected city. Second Mision - Retrieve Anti-Virus from experimental lab in the infected city. Gameplay Modes: Mission, survival, Death Match, Team Death match, Capture the flag. Different weapons for each type of marine. save/load code will save your marine type, rank, weapon, credits, and any skills you may have purchased from the marine home base within the first 10 minutes. The base will be overrun after that time. These are just a few things to expect. If you want to post something do it here. Also, I just watned to post a quick request. I really dont know anything about JASS so i was wondering if someone could help me out with this. If you can just post it here or PM me. Thanks. |
| 02-06-2006, 08:26 PM | #2 | |
Quote:
I don't see how zombies comes into this game, your story line is that there are conflicts and then zombies just appear? |
| 02-07-2006, 10:18 PM | #3 |
Its after the zombie outbreak, like a long time after, the world in in anarchy and panic, the survivors are always fighting, atleast thats how I read it. |
| 02-07-2006, 11:00 PM | #4 |
You definately need to post the story to get people interested. Don't worry about the mystery, there'll be hundreds of people who won't read this and still play it. I mean, if games designers didn't tell their staff-mates about the story, what the hell would happen to the game? |
| 02-08-2006, 07:09 PM | #5 |
Niro has it right. I probably should have spent more time on the storyline. The game takes palce jsut like he said. After the outbreak and the worlds in chaos. The game is meant to reveal the storyline as the missions go on. They will reveal key changes in the storyline leading up to the final mission which will decide whether humans survive or die with the rest of them. This way people dont know whats going to happen and a feeling of suspense may be there. Thanks for posting that though. |
| 02-12-2006, 07:22 PM | #6 |
Do you have a demo map? Because your post really doesn't ask us to do anything, I mean do you want suggestions cause its hard to give suggestions when theres nothing to base it off of. |
| 02-13-2006, 07:56 PM | #7 |
The first version isnt done yet. Im jsut asking for things that you would want in a game like this to make it better and more interesting. also i could really use someone who could do some JASS for me. |
