HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

War of the Three Hammers Terrain

02-02-2006, 11:52 PM#1
camel's_hump
Terrain for the third BB mission for me project made by me. C & C needed

Trees imported from WoW, full credit goes to blizzard.
Attached Images
File type: pnginto the wild 1.PNG (894.5 KB)
File type: pngInto the Wild 2.PNG (943.3 KB)
File type: pngInto the Wild 3.PNG (830.6 KB)
File type: pngInto the Wild 5.PNG (666.8 KB)
File type: pngInto the Wild 6.PNG (772.0 KB)
02-03-2006, 08:35 AM#2
PlasticAngel
Well blizz cliffs really ruin it. Also some of the tiles look really bad together, such as the blue ice and the rock. Also run it over with the smooth tool. Otherwise pretty good terrain.
02-03-2006, 01:13 PM#3
taplonaplo
yah its good, but trees seem to float imo, and some more enviromental doodads (rocks, etc) needed(imo)
02-03-2006, 04:21 PM#4
Naiden
more more more doodads and will be very cool :)
gl
02-03-2006, 07:13 PM#5
Zeal_
First Pic
Those shrubs look out of place, the log should have some pitch/roll angle since its obviusly fallen. New tiles plz, tough dirt is fugly. Trees dont blend in together well, imo.

2nd pic
Blizz cliffs..And the terrain tiles look so fked up.

3rd pic
Rock tiles doesnt blend in well, and fix up those small slits in the roofs.

4th
Nice, fix the dark tiles, and dont use rough dirt. Needs more enviroment doodads.

5th
Also needs more enviroment.
02-04-2006, 12:51 AM#6
ghenjis
Quote:
Originally Posted by Naiden
more more more doodads and will be very cool :)
gl

You may not want so many doodads, it's a playable map.
02-04-2006, 09:19 AM#7
Naiden
never mind.It will be better with some doodads and better enviroment.
02-04-2006, 10:07 AM#8
iNfraNe
I dont like the trees. They dont match the terrain.
02-05-2006, 02:42 AM#9
camel's_hump
Well first off thanks for all the advice guys:) Secondly I am not going to add more doodads to prevent lags because like Ghenjis said it is a playable map. What I will do is scrap the bliz cliffs and fix the tiles after JnM finishes triggering it
02-05-2006, 04:42 PM#10
Gitlich
the fog looks too thin to me. also, i wouldnt use white fog, as its almost useless for blending the terrain and doodad colours. for example, you could use a pale blue fog with starting value of 2000 and ending value of 5000, change the time to dawn, and add some small areas of clouds on top of some mountains useing reigions
02-05-2006, 06:34 PM#11
camel's_hump
Well i did use a pale blue fog:P And that is true i could make it thicker.
02-05-2006, 08:59 PM#12
JnM
Don't worry about the fog, I made the fog just right so it matches a cold morning of winter. As for the terrain, I'll try fixing a few things here and there even though I'm just suppose to do the triggers :) You guys will get new screenies soon

JnM
02-05-2006, 09:42 PM#13
camel's_hump
Quote:
Originally Posted by JnM
Don't worry about the fog, I made the fog just right so it matches a cold morning of winter. As for the terrain, I'll try fixing a few things here and there even though I'm just suppose to do the triggers :) You guys will get new screenies soon

JnM

Thank you JnM::)

EDIT: And ill try to fix that model so you can put it in the map soon;)