| 02-03-2006, 03:16 AM | #1 |
I make a new Custom ability "Phoenix". With a base ability is Metamorphosis I want after cast this spell, Hero will transform to Phoenix (alternate from Phoenix) So I create a New Hero and copy Model of Phoenix to that New Hero Then when cast, my hero tranform to Phoenix.... But when attack or move, it's model is phoenix. When stop, it's model is Phoenix's egg :( I don't want when stop, it's model is Phoenix's egg. How to do that ? Please help me! |
| 02-03-2006, 05:29 AM | #2 |
Do you mean when the unit stops moving, as in, the unit is ordered to stop, or when metamorphosis runs out? |
| 02-03-2006, 08:30 AM | #3 |
Hmm, maybe try changing Required Animation Names in your Phoenix to "alternate"... hmmm |
| 02-03-2006, 11:07 AM | #4 |
The problem is that morphing spells usually use a model's alternate animation when morphed, if that animation is avaliable. This is because war3 models usuallly have the morphed and normal animations in the same model. The phoenix model only has an alternate animation for standing (because the egg can't move), while for other things it only has a normal animation, so your morphed unit still uses the regular animations for attacking, but the egg animation for standing. Only solution I can think of off the top of my mind is getting a custom phoenix model without the egg animation. |
| 02-03-2006, 11:17 AM | #5 |
As Jacek noted - you need to specify which set of animations to use. |
| 02-03-2006, 01:30 PM | #6 |
Ok !! I know that..... But how to find that model. If U have, please send me !! [email protected] Thanks ! |
| 02-03-2006, 01:40 PM | #7 |
The Phoenix model is in warcraft 3. |
| 02-03-2006, 01:44 PM | #8 |
no, I mean "a custom phoenix model without the egg animation" because metamorphosis use a alternate animation. So i think i can't use that |
| 02-03-2006, 01:58 PM | #9 |
Metamorphis points at the alternative unit - specify the animations used for that alternative unit so that it plays the phoenix animations and not the egg animations. Look at the Phoenix unit properties, compare them to the egg unit. You will see that it has something akin to 'animations used' alternativex. |
| 02-03-2006, 02:03 PM | #10 |
Alternate make the phoenix turns into an egg. Change the "Art - Required Animation Names" under object editor at your custom phoenix model to "1" instead of "alternate" (Haven't try out with metamorphosis yet, but i think it will work) |
| 02-03-2006, 11:24 PM | #11 |
Try getting a trigger to remove the "alternate" animation tag. It can be seen in Monolith, as the Werewolf's ultimate. |
