| 02-04-2006, 04:33 PM | #1 |
I am trying to make a trigger for my map and what I came up with was: After I talked to JohnFN, we came up with this: Trigger: And it seems to work, if anyone has any other suggestions feel free to post. |
| 02-04-2006, 04:42 PM | #2 |
The title of the thread is misleading, as far as I know the trigger should work 100% fine, just remember to clean it up with a Trigger: Custom script: call DestroyGroup( udg_TempGroup )so your unitgroup leak doesn't start lagging. |
