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Nightmare

02-04-2006, 05:15 PM#1
TDR
I made this just because I wanted to skin something. Dunno why, I just needed to. It's for the ogre. I had to make a minor adjustment to the mdl of the model, just to change a material type for the skin could work fine, no mesh changes, so use the .mdx's I placed in the archive. Go argue with the Blizzard dudes about the nasty unwrap, don't yell at me for that.

The skin must have no path whatsoever.

Credits to TDR if you use it.
Attached Images
File type: jpgN1.jpg (94.5 KB)
File type: jpgN2.jpg (69.5 KB)
File type: jpgN3.jpg (78.2 KB)
File type: jpgN4.jpg (109.0 KB)
Attached Files
File type: zipNightmare.zip (175.4 KB)
02-04-2006, 06:21 PM#2
Dionesiist
You really like blood, do you?
02-04-2006, 07:09 PM#3
Xeth-Ban
nah, TDR just made a skin to show how he realy looks ^^
02-04-2006, 07:16 PM#4
TDR
there is no single exposed drop of blood in this skin, what's wrong with you?
02-04-2006, 07:41 PM#5
falcoknight
Very Good! That would get a DC on wc3s probably!
02-04-2006, 07:57 PM#6
Zoxc
Quote:
Originally Posted by falcoknight
Very Good! That would get a DC on wc3s probably!
a DC on wc3s is everything -.-
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Nice skin TDR
02-04-2006, 08:06 PM#7
Xeth-Ban
[quote=Zoxc]a DC on wc3s is everything -.-
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its nothing ^^
02-04-2006, 08:40 PM#8
THE_END
Umm, wow..I'm gonna have nightmares cause of this shit..OMG OMG! THE NAME OF IT IS NIGHTMARE lol. Yah very good skin I must say, original ideas everywhere. Id say 10/10
02-04-2006, 11:47 PM#9
Datajax
Horrible wee seam running down it, apart from that, sweet stuff.
02-05-2006, 01:27 AM#10
Werewulf
reminds me of jelly flesh...Mmm..
gj
02-05-2006, 02:02 AM#11
Orc Dork
Great, the only problem i saw was the line down the center. Or was that supposed to be tendon? Anyways, its still good
02-05-2006, 07:44 AM#12
TDR
I said to go argue with the Blizzard dudes about the nasty unwrap, I only did the skin! That seam is also in the original ogre skin:
02-05-2006, 11:25 AM#13
Tim.
Yep, there are seams on all the models basically. Drives me batty. Too lazy to use the VertexModifer and pull the verts slightly to fix it, eh?
02-05-2006, 11:28 AM#14
TDR
waaay too lazy even to think of that.
02-05-2006, 04:57 PM#15
THE_END
Yah there is the same problem with the Spellbreaker