| 02-05-2006, 01:26 AM | #2 |
Erm, sorry for double post but could this topic be moved to the create/join a team forum? I think it belongs in Capaign Teams. Sorry, i didn't notice it. |
| 02-05-2006, 08:00 AM | #3 |
Moved. |
| 02-05-2006, 03:20 PM | #4 |
Thanks! |
| 02-05-2006, 05:24 PM | #5 |
Nice idea, but I have some BIG comments: it's pretty hard to get that many models, I'm having enough trouble just getting a few improtant ones for my map. Second, a lot of models and skins may not fit in less than 4 mbs, (it needs to be under 4 megs to play on bnet). This will sound a little hopeful (although not quite as hopeful as getting your project finished), but this would make an awsome Starcraft 2 map if and when SC2 comes out. Realistically, it could take until SC2 to get all the models for this done =p Plus, you wouldn't need custom models for the buildings and many of the units, since the sci-fi SC stuff would fit in so nicely. Even a future Project Revolution map could be a better option. There's also some WC3 maps out there with starcraft-ish models you could borrow (with permission, of course). If you're REALLY willing to go through with it though, good luck, be prepared for things not always going your way with team gathering, and making some compromises for things not working in the WE. It is a great idea though, and as long as you can get enough good modellers it might not be as daunting as I'm assuming. (And please let me leech off your models! =P) |
| 02-05-2006, 11:21 PM | #6 |
Thats good advice, I wouldnt rely to much on modellers. The important things is that it has fun and exciting gameplay and is alot differnet from standard war3 melee. The gameplay doesnt have to be like warcraft 3, you dont necessarily need 3 heroes and a few units. You could for example make every unit able to levelup a bit, perhaps cap their level. Also the Starcraft 2 idea sounds awesome, sorry to go off-topic, if you ever decided to go down that path Id definetly be there with you :-) Good luck |
| 02-05-2006, 11:27 PM | #7 |
Thanks! I didn't know about the 4mb limit. The only way around it that I can think of is by compressing the skins before they are converted to .blp format. ALso, I was thinking of re-using some models and just modifying their skins a little as to cut down on the modeller's workload. Like the Power/Wave/Plasma Pirates could use the same but with diff/ coloured weapons. Furthermore, the weapons could use seperate textures, while the same body blp is used for all the pirate models, thus cutting down on files. EDIT: Just read Fulla's post. I was thinking of making normal units level actually. And I was also going to make the map w/o custom models, and then let people play it, to get some interest. Then I was thinking that someone might be interested. Does the 4mb apply to campaigns btw? Ive got a custom soundtrack and all. |
| 02-06-2006, 06:52 AM | #8 |
4MB Limit is only for maps to be played over battlenet. Single player, no limit. |
| 02-06-2006, 04:02 PM | #9 | |
Quote:
Thanks for that. At least in my campaign I can use lots and lots (if I have that stuff), which will mainly consist of music files. More comments are always welcome. |
| 02-19-2006, 04:56 PM | #10 |
I have always been a fan of the Metroid series. To combine it with RTS? I'm intrigued, I'd like to see where this goes. |
| 02-19-2006, 11:08 PM | #11 |
Hey Propheto, why don't you join the team? I'm concerned about the custom models, but everything else is going smoothly. At the moment I am editing units/objects and writing guidelines to follow for the balancing and gameplay mechanics. |
| 02-20-2006, 04:41 PM | #12 |
I don't think I'd be of much help. I always a klutz at the editor, and my modeling projects always turned out ugly. The only thing I might be able to help with is AI, I have knowledge on Java and C++ programming if it is in any way similar to JASS which I never really looked into. |
| 02-20-2006, 04:48 PM | #13 |
why don't you people gather your efforts in creating something original instead of making maps after other games? |
| 02-20-2006, 04:59 PM | #14 |
Because adaptations can be fun too? Look at Quentin Tarantino, nearly all of his movies were material from other people's ideas and he is now known as a great director and writer. |
| 02-22-2006, 10:40 PM | #15 | |
Quote:
My main project is a Custom Hero Seige (this is my main because it's quicker to make, and then I can at least have 1 map to prove my skills), which is pretty original. It's nearly in beta-condition so expect a thread on it soon. |
