"Blue_Glow2.blp" (it would be useless since War3.mpq has it too, but it's in "Textures\", and you'd have to modify the mdx in order to change the path)
"Shockwave1.blp"
"ShockwaveWater1.blp"
"Skull1.blp"
Anyway, it's got only the Birth animation, so it *couldn't* be used as a missile.