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Skullwave

02-05-2006, 08:25 AM#1
TiL-Doom
This model can be used as a attatchment or as missileart.
So have fun and goodluck

Edit: Thank u. I totaly forgot to add the textures to the model but now it has.
Attached Images
File type: jpgSkullwave.jpg (18.8 KB)
Attached Files
File type: zipSkullwave.zip (35.7 KB)
02-05-2006, 08:29 AM#2
taplonaplo
war3 model editor asks for custom texture...and WE shows nothin
02-05-2006, 10:41 AM#3
Werewulf
the screeny looks cool though! gj
02-22-2006, 04:08 PM#4
Tim.
It is simple, but useful I supose. Approved.
10-04-2008, 08:26 PM#5
Jaakko
What are the paths for the textures? It won't work TT
01-11-2010, 11:39 PM#6
Neversleeping
Didn't work for me either. Does it have an impact effect, if we're using it as missile art?
01-28-2010, 08:47 PM#7
SexYFrostWyrM
Same to me. I would use that awesome looking buff, but i can't because there isn't the path...
01-29-2010, 02:38 PM#8
Michael Peppers
No paths for the textures, this way:

"Blue_Glow2.blp" (it would be useless since War3.mpq has it too, but it's in "Textures\", and you'd have to modify the mdx in order to change the path)
"Shockwave1.blp"
"ShockwaveWater1.blp"
"Skull1.blp"

Anyway, it's got only the Birth animation, so it *couldn't* be used as a missile.
12-12-2010, 07:08 PM#9
Bogrim
I would really like to use this resource, but I can't really get it to work even with the above method. What am I doing wrong?
Attached Files
File type: w3mskull wave.w3m (54.3 KB)