| 02-05-2006, 04:20 PM | #1 |
Wasnt sure which forum this should go in, sorry - Does the image have to be 64x64 like command buttons? - What path should it be given? e.g. ReplaceableTextures\CommandButtons\ Or is it not necessary? |
| 02-05-2006, 04:52 PM | #2 |
There was a tutorial for it somewhere on w3sear.ch. When i have spare time, i will look for it. For now the answers are: 1) Yes 2) Yes, if you don't want to have any bugs with disabled versions of your button. |
| 02-05-2006, 04:53 PM | #3 | |
Quote:
i do beleave that only the path of the disabled icon matters. i may be wrong tho. |
| 02-05-2006, 05:15 PM | #4 |
Thx, yea ive read some of the turorials, I just wasnt 100% sure whether game interface was the same as the other icons. |
| 02-06-2006, 02:37 AM | #5 |
ReplaceableTextures\CommandButtons\ Yep the BTNicon.blp go there you'll also need two more buttons for disabled buttons go in the disabled folder the need specific starting string. for everthing to work. Sorry I dont have my map open. Yep you can also replace the game interface icons as well. (the move, stop, icons, etc) |
| 02-06-2006, 06:35 PM | #6 |
The normal icon doesn't need to be in "ReplaceableTextures\commandButtons" as far as I know the DISBTN and DISPASBTN is the only that needs an exact path. And if you put an icon called BTNMove in any path it will use as disabled the disabled move icon |
| 02-06-2006, 09:56 PM | #7 |
