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Very, Very newb question

02-05-2006, 07:59 PM#1
dvdgstwrt
I have WCIII Frozen throne with world edit.

I have no problem making maps, plopping doodads and units, changing their properties such as drops.

My problem comes when making a campaign.

The “Help” link for World Edit is ok for some things, but when it comes to making a campaign I am lost.

Is there a tutorial that walks one through the steps of making a campaign? Just the basic “story” plotting. EXAMPLE: how to place the main character and how to get characters/units in the game to talk/interact with the player.

EXAMPLES: how to make a working camp where the player walks in and the peons are already felling trees and mining, how to make neutral aggressive units walk around a certain area instead of standing/sleeping.

I think I would understand it better if I am walked through the process just once
02-05-2006, 08:11 PM#2
Anitarf
Allright, let's get the terminology straight first. What you are describing is not, by itself, a campaign. A campaign is just a series of maps linked together, any kind of maps. We would be talking about campaign problems if you were having issues with the campaign editor, linking maps in it and stuff like that.

What you are describing are custom scenarios; you are asking how does one script a single map to behave in a certain way. How to make special events happen, enforce special victory/defeat conditions... This is all in the domain of triggers. Triggers are a set of instructions you add to a map that tells it when, where and how to do things outside of player's control.

Triggers are nothing hard to do, really. The trigger editor, which is a part of the world editor, provides you with a nice graphical interface that allows easy navigation through all the posibilities the warcraft's scripting engine has to offer. Each trigger is basically a group of actions that are executed by the game when a certain event occurs.

The variety of different possible events and actions at your disposal is vast, so all I can suggest is that you open up the trigger editor and start experimenting. The names of most actions are quite self-explanatory, and they're nicely ordered into categories so if you know what you want your actions to do, it shouldn't be hard for you to find the right action to do it.
02-05-2006, 08:13 PM#3
Drek-ker
Do you mean peons automaticly cutting trees or mining.It's a trigger, ill see what i can do.
02-06-2006, 04:10 AM#4
dvdgstwrt
Quote:
Originally Posted by Anitarf
Allright, let's get the terminology straight first. What you are describing is not, by itself, a campaign. A campaign is just a series of maps linked together, any kind of maps. We would be talking about campaign problems if you were having issues with the campaign editor, linking maps in it and stuff like that.

What you are describing are custom scenarios; you are asking how does one script a single map to behave in a certain way. How to make special events happen, enforce special victory/defeat conditions... This is all in the domain of triggers. Triggers are a set of instructions you add to a map that tells it when, where and how to do things outside of player's control.

Triggers are nothing hard to do, really. The trigger editor, which is a part of the world editor, provides you with a nice graphical interface that allows easy navigation through all the posibilities the warcraft's scripting engine has to offer. Each trigger is basically a group of actions that are executed by the game when a certain event occurs.

The variety of different possible events and actions at your disposal is vast, so all I can suggest is that you open up the trigger editor and start experimenting. The names of most actions are quite self-explanatory, and they're nicely ordered into categories so if you know what you want your actions to do, it shouldn't be hard for you to find the right action to do it.


This is definately one of my problems, I have some confused notions of what is what. I keep thinking that a story line is a campaign.

Alright, I will look at triggers and see if that makes sense to me.

Thanks and Cheers
02-08-2006, 09:12 PM#5
PerfectlyInsane
Well the tutorials are actually unprotected map. the more u look at the better you get.

If you have a custom map with custom building, from my experience you'll have to hard-code all the gathering and buid sequence using triggers.

If your using standard units and buildlngs then you can go to MODULE> AI EDITOR > Buildings..

this should do it all for you but I never used it b4 because I've never made maps using original units.

However editing the original unit might do the trick???? Rather than creating a new Custom unit which does not appear in the AI list.