| 12-22-2002, 09:01 PM | #1 |
Guest | dis is my first map, i kow it ain't much but i havn't found the balance of map making let alone campaigns....plz try it out thank you |
| 12-23-2002, 01:13 PM | #2 |
Uhh, to be blunt, there's a lot wrong with this map. - More terrain variations. Most of the beauty in WC3 maps comes from good use of terrain features. - The sizes of your clusters around the expansions are insane. Make them much MUCH weaker. - Don't neglect what's out the boundaries (the black area). People can still see what you put there, and it looks crap if there's nothing there. - Don't have large expanses without trees. Trees are your favourite doodad in Warcraft. - One type of tree is usually best - Trees at expansions - The middle raised area is too square. Make it curved and natural. In summary: LOOK AT THE MAPS WITH THE GAME!. The maps blizzard gives you with the game are of top-notch quality and essentially you should be looking at what they do. |
| 12-24-2002, 04:40 AM | #3 |
Guest | thanks man thats the execally da advise i need man ty:D |
| 12-24-2002, 06:15 PM | #4 |
Sytadel is right. Try to make your map as realistic as possible. In real life you don't have square elevations, so avoid those. :gsmile: |
| 12-25-2002, 04:41 PM | #5 |
Who said that WC3 is realistic????????:mtk: :mtk: :mtk: :mtk: :mtk: :mtk: :mtk: :mtk: |
| 12-25-2002, 05:02 PM | #6 |
Square looks ugly. Realistic is good. Don't listen to Ouguiya. |
