| 02-06-2006, 04:01 PM | #1 |
Is there a way to seperate the animation Attack -1 and Attack - 2, in Gui? It seems that the animation is randomly choosen when you write one of those strings. |
| 02-06-2006, 07:43 PM | #2 |
The answer is in this thread http://www.wc3campaigns.net/showthread.php?t=80128 or u can try playing "attack one" instead of "attack - 1" i heard somewhere it works. |
| 02-06-2006, 08:26 PM | #3 |
Attack one doesn't work, I tried that before, as well as many vary other things I came up with. also can someone explain the ''( udg_someunit, 0)'' part |
| 02-06-2006, 08:44 PM | #4 | |
Quote:
here's an example trigger this is how you would do it without jass. |
| 02-07-2006, 12:55 AM | #5 |
ok, is there any prefix on what index number what animation is? |
| 02-07-2006, 09:15 AM | #6 |
Stand1 is usualy on 0. The rest is different from model to model. You can use wc3viewer to look at the animations list, they're displayed in the right order there, or, you can play all the animations in-game and write down which is which. |
| 02-07-2006, 08:31 PM | #7 |
Actually, i belive war3viewer sorts them like WorldEdit does, war3model editor sorts them as they appear in the mdl, count the animations starting from zero until u see the one u want. |
| 02-08-2006, 12:20 AM | #8 | |
well anitarf has a nice thaught with using the in game to check which is what, might take some more time though. Quote:
does anyone else happen to know about this? |
| 02-08-2006, 02:28 AM | #9 |
World editor might sort them correctly but it hides some animations anyways so even if it sorted them correctly it wouldn't be accurate 100% of the times. Love the animationindex function allows me to use the pandaren elementals' dead animations |
| 02-08-2006, 11:02 AM | #10 |
I'm quite sure the world editor doesn't display animations in proper order, and wc3viewer does. |
| 02-09-2006, 09:37 AM | #11 |
Well I'll toy some with it and download wc3viewer again. Thanks for the info guys. |
