| 02-08-2006, 03:13 PM | #1 |
Is there anyway to reduce polygons on a high poly mesh in 3dsmax without altering the uvs? Maybe this can be done by mdl(Ive seen wow models with reduced polycount n they were not exported by 3dsmax), if so Im also interested plz tell me +rep ^^ |
| 02-08-2006, 03:43 PM | #2 |
Which wow models? Wow models aren't exactly high poly - just a couple hundred more than wc3 models. |
| 02-08-2006, 04:19 PM | #3 |
yes I know, I dont know if the model r actually polyreduced but I often hear the word optimice when talking about converted models, something like "u forgot to optimice the mesh, u could hav reduced a lot of polys" So I asume theres a way to reduce polygons via mdl editing or via max editing(I dont know how to convert wow models) EDIT: Okay ive found that actually for wow models that optimece talking wasnt an optimization of the mesh(wielding vertexes) rather it refers to delete unused geosets... Now I know that it cant be done via mdl, but is it posible to do it with 3dsmax(without using optimice modifier)??? |
| 02-08-2006, 04:40 PM | #4 |
Converted models get 4x as many meshes as they need, ie repeated meshes. Optimising them is deleting the copies. It's not editing any meshes. Optimising in 3dsm will affect the UVW because its a vertex map. You remove a vertex - the UVW loses a vertex. |
| 02-09-2006, 02:25 AM | #5 | |
Quote:
But it seems that 3dsmax 8 has that feature, Ill hav to put my hands on it ^^ EDit: found it, its "preserve uv" in 3dsmax 8 |
| 02-20-2006, 01:19 PM | #6 |
The most effective method would be to stop being lazy and take 10 seconds to alter the UV map after you've changed the mesh. :) |
