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mdl crash

02-09-2006, 06:21 PM#1
Vexorian
After a week of trying to figure out the cause of a crash with a hydra spell. Turns out it was caused by a mdl edit I made. It is the archmage's missile without the smoke, and replaced huge geosets with invisible squares. Need someone to locate any suspicious thing that could cause a crash.

The crash happens only when there are many instances of the model
Attached Files
File type: zipjustafireball.mdl.zip (2.9 KB)
02-09-2006, 06:28 PM#2
Jacek
Hmm I have no idea what it means many instances... maybe that invisible square thing lags or something... I'll look at this model later... xD
02-09-2006, 08:02 PM#3
Jacek
I'll add it as new post, to bump the topic xD how many instances are you talking about? I gave Gryphon Riders your fireball model and placed 60-70 of them, and I moved them, attacked with them, killed some, and nothing crashed.
02-09-2006, 08:10 PM#4
Whitehorn
There's only 1 geoset there, so I assume you deleted the others?

The IDs seem to be ordered right.
02-09-2006, 08:14 PM#5
Jacek
Try it Whitehorn, if it crashes for you with many models. For me it doesn't.
02-09-2006, 08:24 PM#6
Vexorian
Hmnn I was using it as an attachment so there was the way to reproduce it. 60 should be enough.

Yes I think I only replaced one geoset with a square this time
02-09-2006, 09:37 PM#7
Jacek
It does work now?
02-10-2006, 01:11 AM#8
Vexorian
What part of the post implies that?