| 02-10-2006, 10:30 PM | #1 |
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Description: Nothing really special. It's one of the goblins from the goblin sapper model, centered, and with the animations, goldbag, lumber and pickaxe of the human peasant model. Comments: I have experienced some issues when I tested it the first time in World Editor, but I have made a lot of corrections since then and the final version should be without (major) issues. The portrait file is not the best - I edited the camera slightly because it was showing the part of the goblin that's cut off in the portrait file. How to use: For information about how to import the model please see Whitehorn's tutorial: here Preview: Notes: If you discover an issues regarding the model please post it in this thread so that I (or others) might correct it. Thanks. Also, I'm aware that it displays quite buggy regarding the geosets' visiblity in Warcraft 3 Viewer. It should display fine in-game and in War3 Model Editor. The attached .zip file contains the following files:
Update: the gutz geoset has been replaced with the gutz geoset from the peasant model. And to cover my *** regarding any legal issues: Use of this model is at your own risk. I can not be held legally responsible for any damage the use of this model might inflict. |
| 02-11-2006, 12:46 AM | #2 |
Hey thats pretty neat, might be useful... |
| 02-11-2006, 08:00 AM | #3 |
Yeah, I needed a goblin worker for my map. Very nice. Q: Does this one had aportrait? |
| 02-11-2006, 09:47 AM | #4 | |
Quote:
Yes, it has a portrait file. I mentioned it in the comments regarding the model ![]() |
| 02-11-2006, 11:11 AM | #5 |
Small thing, but you might want to work on the 'skull' from the Decay animation. Looks a little odd and absolutely nothing like a skull. Make it round instead of square. |
| 02-11-2006, 11:19 AM | #6 | |
Quote:
It's just an .mdl edit. The skull in the decay animation is made by Blizzard. I didn't touch it. EDIT: I'll transfer the gutz from the peasant model. I can see how awful the square looks now. EDIT2: Done. The .zip file has been re-attached. |
| 02-11-2006, 01:02 PM | #7 |
Pretty good - but goggles and mohican don't really suit a worker. |
| 02-11-2006, 01:26 PM | #8 | |
Quote:
Thanks! And yes, you are right, those things don't really suit a worker - but he was the most fitting of the three goblins (from the goblin sapper model) and I didn't really want to try to change him. I'm a bit rusty . |
| 02-11-2006, 02:37 PM | #9 |
Hmm, maybe try to change the goggles to...those protector glasses if you ever wanna come back to this model. And the mohawk to...not sure |
| 02-11-2006, 03:41 PM | #10 |
Ups sorry, I didn't saw that. |
| 02-11-2006, 09:56 PM | #11 |
even if goblin shouldn't work by themself but they rather make machine as clockwerk to work for them it's a useful model |
| 02-12-2006, 09:01 AM | #12 |
simple, but nicely done, and usefull. approved |
| 02-12-2006, 12:33 PM | #13 |
Well, he's a very cute fellow. |
| 02-12-2006, 03:16 PM | #14 |
Hey, this is great. At last a goblin worker that can both harvest and build. |
| 02-12-2006, 10:45 PM | #15 |
Yes, I like the little dude. |
