| 02-11-2006, 01:14 PM | #1 |
yeah rigth, how to hide those (move, stop, hold postion and patrol) without taking away the unit's ability to move? I know it's possible (it's already used in blizzard map bomber command) but I don't know what to edit... |
| 02-11-2006, 02:33 PM | #2 |
Why dont you see for yourself? Bomber command has no protection so u can easily open it in world edit and look at the triggers. Although i am sure that their method won't work for u, the planes are probably owned by a neutral player and simply have their color changed. and for azeroth grand prix, they just move the unit with triggers, without orders, so unless youre making ur own movement system this method won't work for u either. |
| 02-11-2006, 02:41 PM | #3 |
give the unit "ward" classification and movement buttons are gone, although i think ability buttons are gone too |
| 02-11-2006, 02:44 PM | #4 |
he only wants to hide the movement buttons |
| 02-11-2006, 02:47 PM | #5 |
hell, I know that it's unprotected... I've already searched in it for some triggers and I can tell you that the planes don't spawn for a computer player... they made some functions that issue the plane to move to that point you set (however it's called) if you order it to move elsewhere via order smart... so why should they make that function if the planes were controlled by a comp? Edit: The "ward" classification is what bomber command uses... I looked for it in the object editor. And that's actually all I need, I just didn't know what exactly to edit and I didn't want to set all the smae as it's in bomber command... so... thanks :D *gives rep* |
| 02-11-2006, 03:14 PM | #6 |
yes in bomber command bombers are controlled by allied neutral player... |
| 02-11-2006, 06:01 PM | #7 |
and why is the circle that comes when selecting a unit is green when selecting a plane then? |
