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Charge spell based on shockwave?

02-12-2006, 01:11 AM#1
Tiki
Ok I have a spell based off shockwave, and when cast I want the hero to run within the wave till it reaches the end point... but whiles its running it pushes enemies aside and also creates special effects every 100 range till it reaches its final range, which is 600 I believe.
02-12-2006, 01:17 AM#2
shadow1500
I belive vexorian has made a spell like this called raging charge, check his spellbook forum.
02-12-2006, 01:26 AM#3
Tiki
Id rather not have the caster system, I prefer gui for this atm.
02-12-2006, 02:36 AM#4
Immoralis
locus the caster and make it move at the same speed as the wave, alothough not above 522, if over 522 the just make it move to the target direction like 8 units periodically to give the speed booster, to detected collisions, base ur ability off of carriorn swarm and buff detected, then move do a while loop to move it out of the way
02-12-2006, 12:01 PM#5
Vexorian
Isn't giving caster Locust kind of the worst idea ever?
02-12-2006, 02:16 PM#6
Immoralis
possbily, i guess turning off colloision would be better
02-12-2006, 03:38 PM#7
Ant
For what reason is there a need to turn off collision anyway?