HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Tavern

02-12-2006, 01:25 PM#1
Nasrudin
Took me a while to finish.
Attached Images
File type: jpgss0188.jpg (17.0 KB)
File type: jpgss0193.jpg (15.2 KB)
Attached Files
File type: ziptavernX.zip (11.0 KB)
File type: ziptavern2.zip (10.7 KB)
02-12-2006, 01:35 PM#2
taplonaplo
nice, maybe there should be more windows, wait a sec... where's the model itself?
02-12-2006, 02:00 PM#3
olofmoleman
indeed, post the model, not just a screenie
02-12-2006, 02:03 PM#4
Nasrudin
Is there a reason why mdx attachment are not allowed? Added as a zip.
02-12-2006, 02:31 PM#5
olofmoleman
it doesn't have a stand animation, fix that.
02-12-2006, 02:45 PM#6
Nasrudin
It doesn't need a stand animation to work.
02-12-2006, 07:55 PM#7
Game_Slave
looks ubahr. good job.
02-13-2006, 11:52 AM#8
Metal_Sonic64
Models need a bone to work, not an animation. Looking pretty good Nas.
02-13-2006, 02:17 PM#9
Vexorian
Quote:
Originally Posted by Nasrudin
Is there a reason why mdx attachment are not allowed? Added as a zip.
Probably because they take less space when zipped
02-13-2006, 02:59 PM#10
Whitehorn
Quote:
Originally Posted by Vexorian
Probably because they take less space when zipped

Yeah, we gotta save that 1 kb!
02-13-2006, 03:47 PM#11
xXm0rpH3usXx
how about the polycount?
02-13-2006, 05:18 PM#12
Nasrudin
Around 700 I think. Hard to say with the vertex modifier.
02-13-2006, 05:19 PM#13
Vexorian
Quote:
Originally Posted by Whitehorn
Yeah, we gotta save that 1 kb!
So, the space saved is minimal for small models? that doesn't change the fact that it is almost the double for big models.
02-14-2006, 11:55 AM#14
oBs3rv3r
It looks quite good, Nasrudin.

I imported it to gmax yesterday. The polycount is 768. Some might say that's a bit high - and, at first I didn't see where you had fit in all those polygons - however I saw how you have added polygons where the half-timbering (don't know if this is the correct term) needs to be. I think you made a good choice when doing so, as you then avoid using a custom skin (which filesize might surpass the filesize of the model).
02-14-2006, 03:47 PM#15
Tim.
Quote:
Originally Posted by Vexorian
So, the space saved is minimal for small models? that doesn't change the fact that it is almost the double for big models.
Besides, we all <3 kb's.

I think the roof detail could be increased.