| 02-13-2006, 01:10 PM | #1 |
Don't quite understand how the blasted thing works. A unit can walk straight through a torrent of rocks and get 0 damage. A unit can be hit by a single rock and get full damage. Can someone explain me, what volcano object data fields are responsible for and how to configure them properly? |
| 02-13-2006, 01:44 PM | #2 |
Building damage factor - 2.00 (default) - it means buildings take double (2x) damage from rocks Data - Rock Ring Count - 3 - how much rocks every wave Wave Count - 8 - how many waves Wave Interval - 5.00 - time between every wave So normal volcano should shoot 24 rocks in 40 seconds. Area of Effect probably means how long rocks fall away from volcano. Duration is stun length. |
