| 02-13-2006, 04:48 PM | #1 |
I know its possible with a passive mana shield. But is it possible making shields seperate from mana? Hopefully with - Able to regenerate - Able to have an armor value - Able to be seen/displayed thank you |
| 02-13-2006, 05:11 PM | #2 |
So what exactly do you want it to do? |
| 02-13-2006, 05:18 PM | #3 |
Do you want a unit that can equip a shield? thereby having an unshielded unit change into the same unit but carrying a shield? I got a bit lost at the able to regenerate bit. |
| 02-13-2006, 05:20 PM | #4 |
He means shields as in Starcraft Protoss shields. |
| 02-13-2006, 05:25 PM | #5 |
yes, it is possible |
| 02-13-2006, 05:36 PM | #6 |
I saw it on wc3search in Spells section. Probably Vex's work but I'm not sure. |
| 02-13-2006, 06:22 PM | #7 |
Custom Value FTW |
| 02-13-2006, 10:13 PM | #8 |
http://www.wc3sear.ch/?p=Spells&ID=1122 just noticed that sum1 reported a bug :/ and its kinda unoptimized, tell me if thats what you're looking for and then i might update it. |
| 02-13-2006, 10:35 PM | #9 |
Basically what I would like is being able to give units shields. e.g. a unit with 100 hitpoints, 100 manapoints then a completely seperate 100 shield hitpoints. By regeneration I simply meant the shield acts the same as hitpoints in terms of being able to regenerate overtime and have some armor like units with hitpoints are able to. Not a spell but simply a passive thing attached a unit. So I could have it built into Marines having a passive 50 shields and still being able to use their mana for spells. --- I'll check you spell out now Shadow EDIT: Wow, the ability was quite amasing :-) Even has the hitpoints displayed above the head. It is exactly what I need, but I need a passive version. One which I can apply to several units so that each unit has there own differnet shield hitpoints. I dont know if you take requests but hopefully you may consider it. If you could make it slowly replenish over time it qould be an added bonus :-) |
| 02-13-2006, 11:11 PM | #10 | |
Quote:
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| 02-17-2006, 12:50 AM | #11 |
