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InvX Equip problems

02-14-2006, 05:35 PM#1
Meanie
I got problems with your InvX:

-When i make 4 equipments slot on a unit it makes an Check next equipment slot when there is room for all four in one page, aye i can figure it out because you need an additional Unequip item but is there a way to bypass this i really want 4 equipment slots

-Is there a way to hide an item when it is equiped (saw it in blade.dk's map but that inventory system seemed very modified)
02-14-2006, 05:43 PM#2
Vexorian
blade.dk 's is not InvX , I might add an option to hide them but I actually like it this way cause they still take inventory space. But well since that's the way it works in diablo and probably other games I will add an option.

Sorry but 3 equip slots per page are the maximum. If I put 4 it will look like this
Code:
------
|S|>|
|S|S|
|S|U|
------

Seems kind of unsorted

What I would really want is if blizz made inventories 3×3 instead of 2×3 but that's another story
02-14-2006, 07:25 PM#3
Meanie
Well to bad they have given up WC3 and only working on WoW now but i ran into a new problem...

-I want to make an condition to see what item i have in a certain equip slot i found the call

Code:
function InvX_UnitGetEquipedItem    takes unit hero, string whichSlot returns item

but im new to JASS and have difficulties when im trying to making it into an if so i dont know how i should write i, i tried this once but it returned errors

Code:
if InvX_UnitGetEquipedItem(udg_TempUnit,"weapon") == 'I019' then
02-14-2006, 07:33 PM#4
Vexorian
returns item not item-type id . So it would be

GetItemTypeId(InvX_UnitGetEquipedItem(udg_TempUnit,"weapon")) == 'I019'
02-14-2006, 07:39 PM#5
Meanie
Thanks that solves all my problems....for now
02-14-2006, 07:42 PM#6
Vexorian
hmn Scary