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Z-C-E

02-15-2006, 07:30 PM#1
Doomhammer
it definitely builds upon mass battle
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File type: jpgWC3ScrnShot_02150.jpg (243.6 KB)
File type: jpgWC3ScrnShot_021306.jpg (242.4 KB)
02-15-2006, 09:47 PM#2
Dominant-Male
How about lag?

EDIT: In order to avoid negative rep, I asked about lag since those pictures show a loooot of units.
02-15-2006, 10:56 PM#3
Doomhammer
The screenshots merely depict the extreme case. That's how it would look like when you're not being attacked for about 7 mins. In normal game you get 1 berserker/footman/swordsman/skeleton warrior every 1,2*unitcoefficient game seconds; with unitcoefficient ranging from 1 to about 10, depending on the amount of overall units.
I'm hoping for a huge kill rate (ca. 100/player/minute) to ensure a constant flow of units (which also means lots of action). Highly efficient upgrades and one more powerful unit type per race every new tier will get you to a point to realize that the pure amount of units is barely half the game: I bet about 2 dozen fully upgraded tier 5 knights would easily tear apart the masses of tier 1 and 2 warriors seen in the screenshots. Same for tier 4 siege weapons (**splatter**) or a bunch of tier 6 war dragons.
Btw.: the perspective here is not fake, but a little spell using 3 different camera setups, so you can have fun with about any unit you own, seeing the game from a more spectacular 3rd person perspective, and sway back to normal cam whenever you like.
Don't worry about the rep. I'm not hitting back.
02-15-2006, 11:21 PM#4
Hemlock
well lag is one, but also I do not see a lot of gameplay features that are different from normal footman wars.

In order to make it a promotional screenshot, make some screen of what the game really contains and what is different about it from the original ;)
02-16-2006, 02:53 AM#5
Immoralis
i like how it looks like a battle field rather than what footies has
02-16-2006, 10:02 AM#6
Doomhammer
Quote:
Originally Posted by Warnicro
well lag is one, but also I do not see a lot of gameplay features that are different from normal footman wars.

In order to make it a promotional screenshot, make some screen of what the game really contains and what is different about it from the original ;)

That's a tough one, as many features are not very special per se, but in my opinion fit as good as possible into the overall concept: take upgrades as an example. You have to make sure that they're not way too expensive at the beginning and still yield a great effect on units, but a pro should just about to be able to reach - let's say - the final armor upgrade level 30, if he wanted.

- high spawning rate
- 6 units and 2 heroes per race, 4 balanced races
- high amount of update possibilites with strong effects
- 14 levels per hero
- 4 new JASSed abilities, new items
- more realistic unit hp and damage values
- mass control system by phyrex1an and Dragonorc allowing the efficient control of several hundred units with a single click
- efficient zone / building detection system
- player coefficient adjusting the amount of kills needed to reach the next tier to the number of players
- unit coefficient slowing down spawn to prevent overload
- the Insight ability to get into 3rd person perspective
- fully supported cinematic guidance allowing newbies to quickly grasp the principles
- body count

see how footman wars is more a brawl, whereas this is pure slaughter. But all in all I'd say the main difference to footman wars is both the zone system and the tier system. It definitely brings a lot more variety into play. Both however are more prevailing in game than on a few screenshots.

and: Obviously, with a box around 1200 Mhz and a graphics card à la Geforce 4 MX, you'd definitely be better off playing maps involving far less moving units.
02-16-2006, 11:40 PM#7
Hemlock
Quote:
Originally Posted by Doomhammer
That's a tough one, as many features are not very special per se, but in my opinion fit as good as possible into the overall concept: take upgrades as an example. You have to make sure that they're not way too expensive at the beginning and still yield a great effect on units, but a pro should just about to be able to reach - let's say - the final armor upgrade level 30, if he wanted.

- high spawning rate
- 6 units and 2 heroes per race, 4 balanced races
- high amount of update possibilites with strong effects
- 14 levels per hero
- 4 new JASSed abilities, new items
- more realistic unit hp and damage values
- mass control system by phyrex1an and Dragonorc allowing the efficient control of several hundred units with a single click
- efficient zone / building detection system
- player coefficient adjusting the amount of kills needed to reach the next tier to the number of players
- unit coefficient slowing down spawn to prevent overload
- the Insight ability to get into 3rd person perspective
- fully supported cinematic guidance allowing newbies to quickly grasp the principles
- body count

see how footman wars is more a brawl, whereas this is pure slaughter. But all in all I'd say the main difference to footman wars is both the zone system and the tier system. It definitely brings a lot more variety into play. Both however are more prevailing in game than on a few screenshots.

and: Obviously, with a box around 1200 Mhz and a graphics card Ã* la Geforce 4 MX, you'd definitely be better off playing maps involving far less moving units.


Nice, nice, but the essence of this forum part is that you promote your map by means of screenshots, and you did, but you should show inovation by means of screenshots ;)
thats what is central here.