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More than 6545 Doodads

02-15-2006, 09:31 PM#1
tinytaurus
I've been using UMSWE which I thought was supposed to remove the doodad limit on maps but apparently it doesnt.

Anyone know any other good programs or ways I can avoid this limit?
02-15-2006, 09:42 PM#2
Blade.dk
Use WE No Limits.
02-16-2006, 01:47 AM#3
Hemlock
Like I always would like to say, be aware of the increased lag you will get as well ;)
02-16-2006, 02:58 AM#4
PerfectlyInsane
I encountered this limit today :( but I just used less doodads.. was my solution.
02-16-2006, 09:24 AM#5
Fulla
If you have dense sections of doodads like e.g. a forest.
You can always take out the middle sections as players wont be able to see them anyways. So you're left with the borders
02-25-2006, 04:28 AM#6
dakiller222
You will get alot of lag if you use way to many doddads so be carful.
If your map is to big you will not be able to play it over lan.
02-25-2006, 04:35 AM#7
Darkfox2002
don't listen to dakiller I asume you have a decent cpu so you computer can handel it and so can most other peoples.
02-25-2006, 08:10 AM#8
Hyarion
The lag problem only really applies at the beginning, where the doodads are being loaded and rendered, and when there are lots of them ON-SCREEN at once.
You could fill a corner of the map with fires and lightning bolts until merely looking at it made your computer freeze, but if you didn't look there, it wouldn't cause a problem.