| 02-18-2006, 12:48 PM | #1 |
I'm guessing this is kind of a long shot, judging by how limited the standard W3 World Editor is for this sort of thing, but here goes: Does anyone know of a way to detect when a mouse button is hit? Or, even better, does anyone know of a way to detect how long a mouse button is held down?? Are there any other versions of the world editor that would make this easier? |
| 02-18-2006, 12:50 PM | #2 |
It is easy as hell to detect a right mouse click. You only need a unit and then detect any "smart" orders given to it It is impossible to detect how long a mouse button is held down. Left clicks require trackables which btw suck. |
| 02-19-2006, 05:38 AM | #3 |
1)Detecting Mouse clicks (left) on any units is possible- Map example GhostCity (protected). Based on selection triggers. |
| 02-19-2006, 12:48 PM | #4 |
But what about detecting left mouse button clicks on empty terrain? |
| 02-19-2006, 01:08 PM | #5 |
Like Vex said, trackables. But unless I am mistaken there are some major issues with detecting who clicked. And you must create all the trackables, which may lead to some lag. I think someone once said that it causes some lag when you have lots of them around. |
| 02-19-2006, 02:12 PM | #6 |
The problem with trackables is, they were never really finished, so they lack a bunch of functionality. You can't even destroy them. But they *can* work, in multiplayer as well. It's just too much trouble for anyone to have actually used them so far. |
| 02-19-2006, 02:18 PM | #7 |
If trackables suck selection events are the spawn from hell. That Click detection method has awful delay issues plus other issues you note as an user |
