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Custom campaign background screen

02-18-2006, 09:49 PM#1
Vespertine
How do you use a custom background for a campaign screen? The campaign editor has an " from import" type of option, but it's grayed out. I'm assuming it wants me to import some type of file before I can point to it, but I have no idea what kind of file it wants me to import.

I tried making a map with a camera in it and imported that, but that's now what it's looking for.

Someone help please?
02-18-2006, 10:31 PM#2
BBDino
They are, AFAIK, model files.
02-18-2006, 10:47 PM#3
Vespertine
Quote:
Originally Posted by BBDino
They are, AFAIK, model files.
Damn, that makes things complicated.
02-22-2006, 02:56 AM#4
Vespertine
Anyone know what kind of camera the model file wants?
02-22-2006, 03:58 AM#5
BBDino
Cruise the MPQ and try to find one of the existing ones to use as a basis for creation.
02-22-2006, 06:57 AM#6
Hyarion
TBH, AFAIR, [Dual Acronym Bonus +10!], campaign screens are messy and horrible to make. I know that they are all one big model. I THINK you just make them like you would a unit, and include a camera as if it were for a portrait, but IDK...
02-22-2006, 03:54 PM#7
Rao Dao Zao
Yep, just a big model with a camera like any other.

Gotta remember to either make all the texures Unlit, or add a few lights in - else you'll get blackness no matter what.
02-26-2006, 04:09 PM#8
BlinkBoy
big model, nah it doesn't pass 1-0 XY mesures, to make one, make a plane model in 3dsmax 5, copy it, then select the first one and make it a mesh and check the 2D model option, and the other one set it as a collition shape.

When aplying the texture make sure to unhide all, select model properties object (hotkey h for list), then enter its properties and go to user defined properties, roll down to Full Resolution and change it for true value.

PS IGNORE MY POST, I THOUGHT U MEAN LOADING BACKGROUND.