| 02-19-2006, 10:18 AM | #1 |
I added GoldMine to a units building list, but GoldMines never seem to construct. They get stuck at the initial few % of construction and dont continue to build? What causes this problem? thank you |
| 02-19-2006, 11:46 AM | #2 |
Gold mines are odd. I think some stuff is hard coded about them. |
| 02-19-2006, 12:11 PM | #3 |
I think the best compromise I managed was doing a haunted or entangled mine as a builable unit, but you have to add a trigger to add gold storage to it, as it is built with 0. |
| 02-19-2006, 05:04 PM | #4 |
Or add to builder some dummy building with gold mine model. Trigger so when Dummy Mine is finished, replace it with true Gold Mine. |
| 02-19-2006, 11:19 PM | #5 |
Yes they are buildable.. it works in my map, I have no idea why or how. From what I can see you dont need any triggers at all? But I'll be interested if you work it out. http://www.warcraft.org/maps/details/c6610 |
| 02-21-2006, 06:15 PM | #6 |
The goldmine itself doesn't cause any problems. The problem is located at the worker, which doesn't seem to be able to target the mine. I have tested it with a little map, with the casual worker-units of all 4 official races. The human builder was the only one that caused problems, which could be solved by changing the goldmine's unit-classification to "mechanical", since this is one of the default classifications a human worker is able to target, as well it doesn't seem to mess with the other worker's goldmine-handling. Entangling, haunting and exploiting builded goldmines works as well. I have attached the map, so you can have a look at it if you like. ![]() |
