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2 suggestions about UMSWE editor: Scio plz read

12-23-2002, 08:35 AM#1
Wakeman
I tried the editor last week. It's good. I like those new features. I wish you can add 2 more features in the next version:

1) All the WE selection actions works on all players all the time. This is stupid as usually it is more relevant to be able to have selection action for a specific player. I wish you can make a player specific selection action. I need this because I need to prevent players from deselecting their own heroes in my new game. :)

2) Why can't I change the units color in UMSWE? This function is enabled in Advanced WE, so I hope you can activate it.

Thanks!
12-23-2002, 08:15 PM#2
Scio
1) The Selection actions are designed for single player, so sorry I cant make it only work for one player


2) Near the top are the 3 tinting values, they have always been there, that is as long as you are using my editor. Read the readme to make sure its installed correctly.
12-24-2002, 01:00 AM#3
Wakeman
Thanks for the reply!

First of all, sorry about my ignorant. :P I have no problem about the unit color now!

My knowledge about JASS is minimal. But I thought player specific selection could be done because 2 guys here said that they found ways to solve the problem. I failed to verify it, so maybe could you just spare some time to have a look? Thanks again!
12-24-2002, 04:39 AM#4
Scio
Quote:
Originally Posted by CBWhiz
Summary: If GetLocalPlayer() = (Player) works for:
Sound - Play Sound
Selection - select unit
***UNTESTED*** possibly Quest - (All)

They use GetLocalPlayer() which i still think is risky for large multiplayer maps, but unfortunatly it still requires a seperate condition to go with the action, and I cant put two functions together :nono:
12-25-2002, 12:12 AM#5
Wakeman
Quote:
Originally posted by Scio
Quote:
Originally Posted by CBWhiz
Summary: If GetLocalPlayer() = (Player) works for:
Sound - Play Sound
Selection - select unit
***UNTESTED*** possibly Quest - (All)

They use GetLocalPlayer() which i still think is risky for large multiplayer maps, but unfortunatly it still requires a seperate condition to go with the action, and I cant put two functions together :nono:


Oh I see.....
Although I know little about JASS, but from my logic of computer programming, I guess it is possible to have a simple action in WE trigger converted into condition + action in JASS. Aren't there some conditioned events in UMSWE? Anyway, just a guess. If you think using GetLocalPlayer() is risky, you can add a warning in the WE and readme.txt.

Afterall, your UMSWE is already a great creation! It will be really nice if you can add this feature! :D
12-25-2002, 03:47 AM#6
Scio
yes there are some conditioned actions but those are only the ones that blizzard programmed to have conditions.://// I will look into finding something to help you, but in the meantime use custom text, it never fails:D

oh and thx!:ggani: