HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Strange wrapping problem

02-23-2006, 12:55 PM#1
Nasrudin
I made this model, it looks fine close up, and as expected from the distance and certain angolations, the rendering is different;the problem is, the lumber become yellow\greenish.
I was expecting it to simply become blurred, and since in the skin there is so little yellow (more or less 1/6 of the whole surface, there is more black, grey, and brown) I don't really get why it does change color...
Attached Images
File type: jpgwft.jpg (183.5 KB)
Attached Files
File type: zipdhouse.zip (9.2 KB)
02-23-2006, 04:25 PM#2
Tim.
I too have had this problem with my terrain model, I found no real solution other than to adapt the texture to the basic camera angel/distance.
02-23-2006, 05:02 PM#3
TDR
I think this is wc3's engine fault.
02-24-2006, 12:52 AM#4
jigrael
I think the problem is mipmaps, if u r using 3dsmax 5 simply make 3 smaller vertions of ur skin(if u hav a 256*256 texture the 3 mipmaps should be 128*128,64*64 and 32*32. They should be named whatevernameurtexturehav_mip1.tga,whatevernameurtexturehav_mip2.tga,whatevernameurtexturehav_mip3.tg a
Thankz to Jumbo_Pie for making me know of mipmaps
02-24-2006, 03:09 PM#5
TDR
nas uses the vertex editor from what I know.
02-24-2006, 05:07 PM#6
Nasrudin
Ya, but Mipmaps doesn't need special commands in the mdl, as far as I know. Yet I can't use them because I'm avoiding custom textures.
You're probably right TDR, at least in the wc3viewer and magos editor I don't have this problem. I'm using the farm texture now, and it works fine.
Thanks everyone.

Blizzard suck.
02-25-2006, 12:56 PM#7
Tim.
Mipmaps work in Warcraft? Last I knew they didn't.
02-25-2006, 01:00 PM#8
TDR
they do and they do pretty well.
02-25-2006, 04:26 PM#9
Nasrudin
Check the tft mpq, some sunken ruins doodads use mipmaps.
02-27-2006, 11:59 AM#10
Tim.
Wow, very useful.