| 12-23-2002, 01:42 PM | #1 |
Guest | on my map, i worked out how to make the character selection bit, but when you select, the first person who selects dissconects the other players, wot do i do |
| 12-23-2002, 01:52 PM | #2 |
Post your selection trigger here. We're not psychics who can magically imagine what your code does... |
| 12-23-2002, 02:33 PM | #3 |
Guest | EVENTS Unit - a Unit enters Region 003 <gen> CONDITIONS - ACTIONS Camera - pan Camera as Neccesary for (Owner of (Triggering Unit) To (Centre of Where chars go) <gen> Unit - Kill (triggering Unit) Unit - Create 1 Radex for (Owner of (Trigering Unit)) At Centre of (Where chars go) Facing (Position of (Triggering Unit)) Hero - Create 1 Ankh of Reincarnation and give to (Last Created Unit) there you have it, thats the trigger of creating the units, the funny thing is, i dont no wether the host, or the 2nd, 3rd etc person to select there character ism, they just get dissconected, is it something to do with not knowing where to place the units? please help! thanks guys |
| 12-23-2002, 06:38 PM | #4 |
You make the unit you create face the triggering unit. But you've already killed the triggering unit so maybe thats why. |
| 12-24-2002, 12:59 AM | #5 | |
Quote:
yes... i had similar problems once... Locotaur is right... you can't kill the triggering unit when you need one of your units to face it or to do sth with it... so the solution is to hide the triggering unit first and then kill it or remove it from the game at the end of the trigger :D |
| 12-24-2002, 02:45 AM | #6 |
I don't think that's the answer :D. I think (actually, I hope) that a thing like that wouldn't disconnect players in a multiplayer game. From MY experience, your problem is the Pan Camera As Necessary. For some p00py reason that function will disconnect all players from a multiplayer game. Trust me on this one, brodda. |
