| 02-24-2006, 11:26 PM | #1 |
Introduction The Object Editor is very simple to use. Object Data is used to make new units, abilities, spells, items, upgrades, buffs, doodads and destructables. This can also be used to edit original Blizzard made Object Data. Creating a New Custom Object New Object Data can be made in a click of a mouse. Either copy and paste a Blizzard Object or press Ctrl+Shift+N. Its a good idea to base the custom object on the object that is closest to the object you want to make (eg. Healing Item -> potion of healing, a basic soldier -> Footman). Units Units are probably the most common object data made. This part of the tutorial will explain the basics of making units and buildings. Making a Hero Select a Blizzard made hero that is closest to the hero you plan to make. When it is made you can change abilities, model, icons, ect. Turning it into a unit is quite simply as well, you just have to copy and paste the units object data. However some object Data will have to be made up (eg, proper names, strength, agility, intelligence, ect). Editing Object Data This is a list of all the categories and where you can expect to find things.
Conclusion The conclusion is that Object Data is really simple. If you have any questions pm me or another moderator. |
| 02-28-2006, 10:38 PM | #2 |
A very good tutorial for beginners - Accepted. I had to fix a bunch of spelling errors though, please take care next time. But nonetheless, well done. I'll check your other tutorial tomorrow. - moved to beinners tutorials |
| 09-23-2006, 05:41 AM | #3 |
Ok... This is a really nice tutorial. However, I have a tiny suggestion, considering that this is for beginners. Maybe you should also mention the fact that not all fields do something. For example, Evasion's AoE fields do not turn the spell into an aura or affect only units within the AoE mentioned in the field. This would avoid a lot of confusions. I gave you this example because I myself had this problem, with this exact example. I was certain that giving Evasion an AoE would make it work for all units around the caster.Obviously I was wrong. ~Daelin |
| 10-07-2006, 04:33 AM | #4 |
im new but i wan to ask... how to increase max level of hero |
| 10-08-2006, 03:33 AM | #5 |
Advanced -> Gameplay Constants. Check "Use Custom Gameplay Constants". Find B) Hero Maximum Level, and double click to edit the value. Err, I think that your post is unrelated, so please try searching first before asking (or ask in another section). Anyway, nice tutorial for beginners, and I agree with Daelin. |
| 10-08-2006, 09:22 AM | #6 | |
Quote:
THX alot |
| 04-01-2007, 07:25 AM | #7 |
How to put the ability to the hero? ![]() |
| 04-03-2007, 12:02 AM | #8 |
Find the desired Hero in the object editor -> double click on Abilities Hero and then manage your skills by adding, removing or swaping them with others |
| 06-25-2007, 07:49 AM | #9 |
I have a question. I downloaded some models from this site, but they are all in .mdx format. But when i wanna use them, the object editor wants .mdl formats. I cannot use either of them. Any help? |
| 06-25-2007, 09:36 AM | #10 |
Import them and use them as if they were .mdls. The World Editor converts them automatically. |
| 06-25-2007, 04:25 PM | #11 |
No it doesn't. It says model not found or something. But when importing it, i have no problem. The file description says it is model and such, just the unit shows as green and black chessy box. |
| 06-26-2007, 01:41 AM | #12 |
Which model specifically? |
| 10-15-2007, 12:29 PM | #15 |
Greteengs. I have the question. I want create a big unit. The tank which is two times bigger then normal, as example. But here I got a problem with it's physical size. Every unit is walking through my tank and I can't fix it. I have tried almost everything in Object Editor but it still doesn't work properly. Help me please. I need add that at this time I have not english version of Warcraft with translation which could be better. |
