| 02-25-2006, 11:23 AM | #1 |
I'll make it short: We need a skilled programmer to add into existing 3D engine *full* War3 model format support (.MDX). It already has a model format, but it's like md2 in quake2 and it sucks. Thank you. |
| 02-25-2006, 11:28 AM | #2 |
I'm not a programmer, but I bet that if you'll explain more what your project is about you'll make people more interested. |
| 02-25-2006, 11:55 AM | #3 |
Well, i know that i must post more info to make things clear, but... i can't. It's sort of secret info. Well, let's say it's a reincornation of something well-known, of something that have died some time ago. And now it's going to become alive with more potential. |
| 02-25-2006, 12:10 PM | #4 |
You want to use w3 models in your game? good luck... |
| 02-25-2006, 12:16 PM | #5 | |
Quote:
Well, most helpful user ever, i don't want to use any wc3 model, it's not even a warcraft universe game. So, your attitude is not very constructive. |
| 03-05-2006, 07:53 PM | #6 |
I actually guess blizzard will have a patent over mdx though. Can't you make your own format, for example you could try an XML based one |
| 03-05-2006, 07:56 PM | #7 |
You could use .obj or .x or Cal3D... there are many free 3d formats |
