| 02-26-2006, 09:40 PM | #1 |
Okay so I want all the babies to move and attack, but only one does. How do I make them all move and attack? Trigger: First Wave
![]() Conditions
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| 02-26-2006, 09:45 PM | #2 |
You need to use Last Created Unit Group instead of Last Created Unit. |
| 02-26-2006, 09:51 PM | #3 | |
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"Last Created Unit Group" isnt an option... |
| 02-26-2006, 09:54 PM | #5 | |
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Not in "issue order to unit", but there's also a "issue order to unit group" action. But you don't need that, you just need to use "picked unit" instead of "last created unit" in your existing trigger. Edit: oh, you found the group action. There's no need to use it in a pick-every-unit-loop, though, just use it once and that's enough. Note that it only works for the first 12 units in the group, if you have more, you might want to keep the pick-every-unit-loop and order each picked unit to move individually, as I already suggested. |
| 02-26-2006, 10:09 PM | #6 |
Hum... Try using "Picked Units" instead of "Last Created Unit". |
| 02-27-2006, 01:40 AM | #7 |
Thanks, guys. Ill try that. |
| 02-27-2006, 11:51 AM | #8 |
Yes.... If you pick units, it's for use them, mh ? So, like said Ice_Keese, why not using "Picked Unit" instead of "Last Created Unit" ?? |
| 02-28-2006, 12:21 AM | #9 |
Create Units 1 Events Time - Every 45.00 seconds of game time Conditions Actions Unit - Create 3 Footman for Player 1 (Red) at (Center of SPAWN1 ) facing 0.00 degrees Unit - Create 2 Rifleman for Player 1 (Red) at (Center of SPAWN1 ) facing 0.00 degrees Move1 Events Unit - A unit enters SPAWN1 Conditions Actions Unit - Order (Entering unit) to Move To (Center of SPAWN2 ) Move2 Events Unit - A unit enters SPAWN2 Conditions Actions Unit - Order (Entering unit) to Move To (Center of SPAWN3 ) Move3 Events Unit - A unit enters SPAWN3 Conditions Actions Unit - Order (Entering unit) to Move To (Center of SPAWN3 ) (thanks to http://world-editor-tutorials.thehel...f.php#tdmark10) |
