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Root (Ancients)

02-27-2006, 02:44 AM#1
NovaBomb
I've built a unit that uses the Ancient Protector's "Root" ability. Everything about it works fine except: the unit completely loses collision when uprooted. It can walk through people and buildings.

Anyone know what's up?

(I've tried finding the answer, but the simple non-boolean searches on these forums bring up 13 pages of posts, many of which are poorly named. Nudge nudge.)
02-27-2006, 07:27 AM#2
Jacek
Maybe it has something with root working only for buildings. But your no-colission stuff is kinda interesting... does it make unit targetable or acting like locust?
02-27-2006, 07:32 AM#3
Whitehorn
Is it a hero and a building?
02-27-2006, 02:01 PM#4
NovaBomb
The unit is a non-hero structure. I've tried modeling it's stats after the Ancient Protector as much as possible, even giving it the Ancient classification.

I am going to try basing it on the Ancient Protector unit itself. Doing so may solve my problem, though it won't answer my question: what is going on?

EDIT: Oh, and Jacek, the unit is still targetable. It can just walk through things.
02-27-2006, 02:25 PM#5
NovaBomb
I just figured it out, so I'll answer my own question:

Don't forget, when giving a Root-using building movement speed and turn-rate, to change the movement type from NONE to FOOT, NovaBomb, you moron.