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We were footmen...

02-28-2006, 07:19 PM#1
DurotarLord
This is We were footmen... It is a footmen wars style map, made from scratch, but with many new changes. Here is a small list that covers the biggest changes:

1. There is a new spawning system that allows from more mixing units for different strategys.
2. Players now get small bases for defense in the bergining. This helps to stop certain abuses that could be done in Footmen Frenzy. The defenses of the bases are different but as balanced as can be (Night elf gets the best towers, but their castle player has the weakest building).
3. Heros now go to level 45.
4. Hero ability go to level 10, ultimates go to level 5.

Of course there are countless other, small, changes made, but I cant list them all here. Also one more thing worth noting is the heros. All heros can become incredibly powerful. I constantly get newbs online going "Your hero is rigged, hes unstoppable! You suck!", but the truth is that sometimes im five times better with the hero their using than the one im using! So please, if your getting rocked by an enemy hero dont start whineing, learn how to use yours and i can promise you that he can be godlike (AkA the Spellbreaker)

Also please report any bugs you find!
Attached Files
File type: w3xWe were fottmen... Optimized.w3x (301.0 KB)
02-28-2006, 07:50 PM#2
Captain Griffen
You need to have a screenshot image attached, but you already know that since you read the submission rules.
02-28-2006, 08:26 PM#3
Tim.
Nice spelling on the map file name.
02-28-2006, 09:02 PM#4
GaDDeN
Tried it once, no more tests needed for me.

Pros:
* The variation of unit types is a fun addition to other footman wars maps.
* High level cap

Cons:
* I played as Player 1 (Red). This player had no baracks or unit spawns, i could only spawn footmans and upgrade their damage. I felt i missed out alot of the contents by playing this slot. How come only 2/3 players in each team can choose units?
* Life stealing items were cheap, all heroes had 45% life steal aura after 5 minutes. This was boring, and in most hero duels you just bashed eachother while one of the heroes regenerated faster than he took damage.
* All items were too cheap, i felt the only limit was the inventory space.
* There were no ending triggers. I just killed all enemy players and nothing happened.
* The fountains of health and mana in your base didn't work; they didn't regenerate anything.
* The map seemed imbalanced; a stormbolt could allmost instantly kill a enemy hero on lower level.
* I died a few times early, and so i was left behind the whole game. I was about 50% of the others levels. I could still allmost instantly kill enemy heroes using my storm bolt.
* There was no way to regenerate lost health. I guess this is because the fountains didn't work.

I'll write down more as i think of it. But im not approving it in it's current state, i actually prefer normal footman frenzy and i don't even like that.
02-28-2006, 09:45 PM#5
Tim.
Tested.

Cons:
  • The “ … “ in the game title blocks the version number, resulting in “We were footman… Version…”
  • No map description when choosing the map from the list
  • Pointless, long, and annoying load text - Should be made relevant
  • Horrible terrain, completely a rip-off of other Footmen maps
  • Tooltips rarely have information (Like how much dmg per level)
  • Fountains in each base do no work
  • You can see the fountain’s underside through the cliff face
  • Extremely stupid and immature Wait for Cooldown message
  • All spells just modified War3 spells, no trigger or JASS enhanced
  • Very imbalanced
  • In the quests menu it explains about spawning units from the island off to the side of my base.. There are no Barracks there..
  • A hero named “Da Boyz”? Be a bit more mature, please.
  • Multiple creeps in the middle zone is silly. One at a time.
  • Many rude comments throughout, generally referin to ‘whiney noobs’
  • Poor spelling and grammar, such as “There are two barrackses”
Pros:
  • No custom models meant fast download speed

Unapproved.
03-01-2006, 02:38 AM#6
DurotarLord
well thanks for the criticizm guys, im not gonna lie this was my first map and had room for a lot of improvements (which is half the reason i posted here) so keep on giving me reasons why it sucks. Also about the castle players as u may have noticed they all start out with tier 2 units, but as u said cannot tech. that was done intentionally. as for the fountains... wtf... i thought i fixed the bug where they dont heal the castle player.

also hows it imbalanced? please say whats the matter with these things and not jsut "it sucks". as for the "immature" wait for cooldown message, u are the first person ive seen to not like it.
as for the bad grammer, i know. i never considered that to be the biggest deal in a map though.
"Da Boyz" was from warhammer.
The bad terrain, its a footmen wars map dude. the terrain is basic like that for a reason: in footmen wars the terrain has absolutely no baring on the game so by keeping it "basic" i reduce lag significantly.
And yes some of the spells were trigger enhanced.
wtf wrong with the load text? ur the second person to not like it out of several hundred.
um the tooltips always have information, just not in the learn ability thing because each ability has 10 levels.
The fountains work for the two other players btw, i thought id fixed it so it works for the guy who owns it to.
Oh and about the No ending triggers, i know that was me just being nub when i made the map, as i may have said this was my first map and i didnt know as much as i do now.

Also just one question, and i dont mean this sarcasticly or in a mean buttheaded way, how did u not pwn with mountain king? like i said in the begining when i first uploaded map it may take a few times to get the hang of a hero but u can always pwn with em once u learn how to use em (if u didnt pwn the first time).

I must say though this is interesting, no one here seems to like the map. durring the beta testing and whenever i play it online everyone loved it. in fact most people said that they thought regular footmen frenzy sucked after they played this. I do appreciate you guys listing bad things about it though so i can improve on it, but Tim. go screw urself. for some reason uve always been a dick to me ever since i first came here. why? are u just a jerk or something?
03-01-2006, 09:46 AM#7
Winter.Scaze
There is a difference between a good map and a lame map.

Yes, your map might be liked by everyone on B.net.
You must also consider that >60% of the people not playing DotA are B.Net noobs. E.gs

-Comment on a teammate that he can improve, starts tking you.
-Those that spam GOGOGO
-Those that swear and ALWAYS talk in CAPS.
-THOSE THAT HOST A MAP JUST TO EXPLOIT A BUG OR IMBA UNIT (irritating isnt it)
-Most of all, those that just like playing low quality lame maps like Protect the Guy TD, Madniss TD, etc. etc.

These people can be found on B.Net exceptionally easily, and for some reason they just like low quality maps.

Good Quality maps are not often hosted in public because they will be rarely appreciated, and mostly played in private.

Ok, Some Signs of a Low Quality Map. (and the review)

-Bad Grammer and Spelling. One or two tooltips is ok, appearing everywhere is a dead giveaway. Get a english proficient friend to correct it for you.

-Lousy Terrain. Some people like it (Bnet noobs), but some of us just cant stand it. Put in some effort in it. Even Footmen Frenzy has better terrain than this (much much better). How? They made simple patterns using different tiles and it created a much better playing environment.

-Tooltips. Tooltips are another factor. How would you like to play a map where all the items and skills (some AOS's are like this) are extremely lame?
E.g. Staff of God - Grants godly power. What the hell is that supposed to mean? Black Vortex - Damages all units in a line. This tooltip is not specific. List specific damage, even spells like stampede can be described accurately. 20 bolts every seconds doing 10 damage each.

-I agree with Tim and Gadden on the fact that your loading screen is not relevant to the game at all. Give a short history if you want, then try to explain the basics of the game, just the key points.

-Cooldown message is pointless. Seriously, the blizzard one is better.
-Miss Message is totally lame. Your attack = sux? When i first saw that i did not know what it was, until i realized i had a dodge skill. If you want to be funny, do something like "nubz" or "missed!" but "your attack = sux" is really lame.

-Exp bar doesnt show up. I would prefer a coloured exp bar.
-All Players should be created equal, or at least state it on the teams when you join.

-Generally Low Quality Map. Has Potential, but needs a lot a lot of work done to it.

-I Disapprove
03-01-2006, 09:53 AM#8
Whitehorn
Quote:
Tim. go screw urself. for some reason uve always been a dick to me ever since i first came here. why? are u just a jerk or something?

You thank people for criticism and then flame the very same person?

Take this as a warning. Read the FAQ. Flaming is not allowed.
03-01-2006, 10:01 AM#9
Tim.
Quote:
Originally Posted by DurotarLord
also hows it imbalanced?
My Elven units had Bloodlust, making them able to attack at a much faster rate than my Human opponents. It was 2v1 (Myself being alone) and I quickly gained a lead due to this. Perhaps something like Berserk would be more effective.

Quote:
Originally Posted by DurotarLord
as for the "immature" wait for cooldown message, u are the first person ive seen to not like it.
I will now quote that message so everyone knows why I feel it is immature.

Zoom (requires log in)

I believe that is self explanatory.

Quote:
Originally Posted by DurotarLord
as for the bad grammer, i know. i never considered that to be the biggest deal in a map though.
It is, so fix it. We are all adults around here, we want to see professionalism not laziness.

Quote:
Originally Posted by DurotarLord
"Da Boyz" was from warhammer.
So what? That justifies the use of such a silly name? On the note of external sources, I notice you optimized your map, I assume with Vexorian’s optimizer. Where are the credits to him?

Quote:
Originally Posted by DurotarLord
The bad terrain, its a footmen wars map dude. the terrain is basic like that for a reason: in footmen wars the terrain has absolutely no baring on the game so by keeping it "basic" i reduce lag significantly.
A simple terrain can look better than that. Your terrain is, I would be so bold to say, cloned directly from another footman map, then retiled. Adding some character to a Footmen terrain will not increase lag unless you use animated doodads. Look around our Terrain forum for tips.

Quote:
Originally Posted by DurotarLord
And yes some of the spells were trigger enhanced.
I saw none, granted I only played two times. Would you mind mentiong which units had trigger-ehanced spells and where you got the code for those spells from?

Quote:
Originally Posted by DurotarLord
wtf wrong with the load text? ur the second person to not like it out of several hundred.
Like the cooldown message, I will quote the load text here for all to see. Again, self explanatory. It is not relevant to the map, tells nothing of how the game is played, nor prepares the player for the game.

Zoom (requires log in)

I believe most will agree with me.

Quote:
Originally Posted by DurotarLord
um the tooltips always have information, just not in the learn ability thing because each ability has 10 levels.
Having 10 levels is no excuse for not informing the player as to the damage tiers. If you are too lazy to write 10 tool tips, then make the damage/cool down/mana change evenly, then just say ‘Each level increase damage by 50.’

Quote:
Originally Posted by DurotarLord
I must say though this is interesting, no one here seems to like the map. durring the beta testing and whenever i play it online everyone loved it. in fact most people said that they thought regular footmen frenzy sucked after they played this.
We are a community of modders and map-makers. We know what is skill and what is simple. The average Bnet player has no idea how easy it is to change the attack art of Shockwave and set it to go 10 levels. When submitting a map here expect to be criticized, expect flaws reveals, and expect expert opinions, we are not average Bnet players.

Quote:
Originally Posted by DurotarLord
I do appreciate you guys listing bad things about it though so i can improve on it, but Tim. go screw urself. for some reason uve always been a dick to me ever since i first came here. why? are u just a jerk or something?
I am not a jerk, nor being a jerk. This map database is designed for completed, original, and well-made works. This map falls under a clone and does not even meet the rules of a minimap image being uploaded. Count yourself lucky that it got reviewed at all. Also, being an admin, I have a responsibility to this forum and all its members to be critical and objective in all my reviews. The truth is harsh, no ones first map ever comes out great. I am now moving this to the Map Projects forum so that you can continue to work on it in the future.
Attached Images
File type: pngCooldown.PNG (35.7 KB)
File type: pngLoading.PNG (70.8 KB)
03-01-2006, 02:27 PM#10
Thunder_Eye
Quote:
Originally Posted by Winter.Scaze
>60% of the people not playing DotA are B.Net noobs.
I think you meant >60% of all the Dota players are bnet noobs or?
03-01-2006, 05:04 PM#11
GaDDeN
I think flaming the main admin of a forum is pretty damn stoopid :)
03-01-2006, 05:34 PM#12
Exilus
Quote:
Originally Posted by Tim.
[*]No custom models meant fast download speed

Unapproved.


you call that a PRO? models make game much more fun IMO...and once a game is dled, u are done with it..
03-01-2006, 05:49 PM#13
Captain Griffen
No, good game play makes a game fun. Spending 20 minutes dling doesn't.
03-01-2006, 05:57 PM#14
Tim.
No custom models on such a simple map = Good
No custom models on a high-quality map = Bad

For example, I do not want to spend 20 minutes downloading a Footmen map that lasts 10 minutes, but I will download ToB for 8 minutes to enjoy a good-quality 45 minute long game. The reason I say that it is a good attribute is because many users new to map creation tend to overload simple maps like Footmen Wars with unnecessary custom models. Bare in mind I love custom stuff, being a modeler myself.

Now, keep on topic.
03-01-2006, 11:53 PM#15
johnfn
Quote:
It is, so fix it. We are all adults around here,

Not really. :D

But anyways, just some generic tips.

Take example from the terrainers in this forum as to what you can do in that field. There's no reason you can't do at least 50% as good as what they're doing.

Use propper grammar. Just makes you look professional.

Sometimes what you think is funny isn't.

Your intro message is nice, but its just background story. People might not complain, but on the other hand, there's a lot you could be doing there.

Good luck with this map.