| 02-28-2006, 07:19 PM | #1 |
This is We were footmen... It is a footmen wars style map, made from scratch, but with many new changes. Here is a small list that covers the biggest changes: 1. There is a new spawning system that allows from more mixing units for different strategys. 2. Players now get small bases for defense in the bergining. This helps to stop certain abuses that could be done in Footmen Frenzy. The defenses of the bases are different but as balanced as can be (Night elf gets the best towers, but their castle player has the weakest building). 3. Heros now go to level 45. 4. Hero ability go to level 10, ultimates go to level 5. Of course there are countless other, small, changes made, but I cant list them all here. Also one more thing worth noting is the heros. All heros can become incredibly powerful. I constantly get newbs online going "Your hero is rigged, hes unstoppable! You suck!", but the truth is that sometimes im five times better with the hero their using than the one im using! So please, if your getting rocked by an enemy hero dont start whineing, learn how to use yours and i can promise you that he can be godlike (AkA the Spellbreaker) Also please report any bugs you find! |
| 02-28-2006, 07:50 PM | #2 |
You need to have a screenshot image attached, but you already know that since you read the submission rules. |
| 02-28-2006, 08:26 PM | #3 |
Nice spelling on the map file name. |
| 02-28-2006, 09:02 PM | #4 |
Tried it once, no more tests needed for me. Pros: * The variation of unit types is a fun addition to other footman wars maps. * High level cap Cons: * I played as Player 1 (Red). This player had no baracks or unit spawns, i could only spawn footmans and upgrade their damage. I felt i missed out alot of the contents by playing this slot. How come only 2/3 players in each team can choose units? * Life stealing items were cheap, all heroes had 45% life steal aura after 5 minutes. This was boring, and in most hero duels you just bashed eachother while one of the heroes regenerated faster than he took damage. * All items were too cheap, i felt the only limit was the inventory space. * There were no ending triggers. I just killed all enemy players and nothing happened. * The fountains of health and mana in your base didn't work; they didn't regenerate anything. * The map seemed imbalanced; a stormbolt could allmost instantly kill a enemy hero on lower level. * I died a few times early, and so i was left behind the whole game. I was about 50% of the others levels. I could still allmost instantly kill enemy heroes using my storm bolt. * There was no way to regenerate lost health. I guess this is because the fountains didn't work. I'll write down more as i think of it. But im not approving it in it's current state, i actually prefer normal footman frenzy and i don't even like that. |
| 02-28-2006, 09:45 PM | #5 |
Tested. Cons:
Unapproved. |
| 03-01-2006, 02:38 AM | #6 |
well thanks for the criticizm guys, im not gonna lie this was my first map and had room for a lot of improvements (which is half the reason i posted here) so keep on giving me reasons why it sucks. Also about the castle players as u may have noticed they all start out with tier 2 units, but as u said cannot tech. that was done intentionally. as for the fountains... wtf... i thought i fixed the bug where they dont heal the castle player. also hows it imbalanced? please say whats the matter with these things and not jsut "it sucks". as for the "immature" wait for cooldown message, u are the first person ive seen to not like it. as for the bad grammer, i know. i never considered that to be the biggest deal in a map though. "Da Boyz" was from warhammer. The bad terrain, its a footmen wars map dude. the terrain is basic like that for a reason: in footmen wars the terrain has absolutely no baring on the game so by keeping it "basic" i reduce lag significantly. And yes some of the spells were trigger enhanced. wtf wrong with the load text? ur the second person to not like it out of several hundred. um the tooltips always have information, just not in the learn ability thing because each ability has 10 levels. The fountains work for the two other players btw, i thought id fixed it so it works for the guy who owns it to. Oh and about the No ending triggers, i know that was me just being nub when i made the map, as i may have said this was my first map and i didnt know as much as i do now. Also just one question, and i dont mean this sarcasticly or in a mean buttheaded way, how did u not pwn with mountain king? like i said in the begining when i first uploaded map it may take a few times to get the hang of a hero but u can always pwn with em once u learn how to use em (if u didnt pwn the first time). I must say though this is interesting, no one here seems to like the map. durring the beta testing and whenever i play it online everyone loved it. in fact most people said that they thought regular footmen frenzy sucked after they played this. I do appreciate you guys listing bad things about it though so i can improve on it, but Tim. go screw urself. for some reason uve always been a dick to me ever since i first came here. why? are u just a jerk or something? |
| 03-01-2006, 09:46 AM | #7 |
There is a difference between a good map and a lame map. Yes, your map might be liked by everyone on B.net. You must also consider that >60% of the people not playing DotA are B.Net noobs. E.gs -Comment on a teammate that he can improve, starts tking you. -Those that spam GOGOGO -Those that swear and ALWAYS talk in CAPS. -THOSE THAT HOST A MAP JUST TO EXPLOIT A BUG OR IMBA UNIT (irritating isnt it) -Most of all, those that just like playing low quality lame maps like Protect the Guy TD, Madniss TD, etc. etc. These people can be found on B.Net exceptionally easily, and for some reason they just like low quality maps. Good Quality maps are not often hosted in public because they will be rarely appreciated, and mostly played in private. Ok, Some Signs of a Low Quality Map. (and the review) -Bad Grammer and Spelling. One or two tooltips is ok, appearing everywhere is a dead giveaway. Get a english proficient friend to correct it for you. -Lousy Terrain. Some people like it (Bnet noobs), but some of us just cant stand it. Put in some effort in it. Even Footmen Frenzy has better terrain than this (much much better). How? They made simple patterns using different tiles and it created a much better playing environment. -Tooltips. Tooltips are another factor. How would you like to play a map where all the items and skills (some AOS's are like this) are extremely lame? E.g. Staff of God - Grants godly power. What the hell is that supposed to mean? Black Vortex - Damages all units in a line. This tooltip is not specific. List specific damage, even spells like stampede can be described accurately. 20 bolts every seconds doing 10 damage each. -I agree with Tim and Gadden on the fact that your loading screen is not relevant to the game at all. Give a short history if you want, then try to explain the basics of the game, just the key points. -Cooldown message is pointless. Seriously, the blizzard one is better. -Miss Message is totally lame. Your attack = sux? When i first saw that i did not know what it was, until i realized i had a dodge skill. If you want to be funny, do something like "nubz" or "missed!" but "your attack = sux" is really lame. -Exp bar doesnt show up. I would prefer a coloured exp bar. -All Players should be created equal, or at least state it on the teams when you join. -Generally Low Quality Map. Has Potential, but needs a lot a lot of work done to it. -I Disapprove |
| 03-01-2006, 09:53 AM | #8 | |
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You thank people for criticism and then flame the very same person? Take this as a warning. Read the FAQ. Flaming is not allowed. |
| 03-01-2006, 02:27 PM | #10 | |
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| 03-01-2006, 05:04 PM | #11 |
I think flaming the main admin of a forum is pretty damn stoopid :) |
| 03-01-2006, 05:34 PM | #12 | |
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you call that a PRO? models make game much more fun IMO...and once a game is dled, u are done with it.. |
| 03-01-2006, 05:49 PM | #13 |
No, good game play makes a game fun. Spending 20 minutes dling doesn't. |
| 03-01-2006, 05:57 PM | #14 |
No custom models on such a simple map = Good No custom models on a high-quality map = Bad For example, I do not want to spend 20 minutes downloading a Footmen map that lasts 10 minutes, but I will download ToB for 8 minutes to enjoy a good-quality 45 minute long game. The reason I say that it is a good attribute is because many users new to map creation tend to overload simple maps like Footmen Wars with unnecessary custom models. Bare in mind I love custom stuff, being a modeler myself. Now, keep on topic. |
| 03-01-2006, 11:53 PM | #15 | |
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Not really. :D But anyways, just some generic tips. Take example from the terrainers in this forum as to what you can do in that field. There's no reason you can't do at least 50% as good as what they're doing. Use propper grammar. Just makes you look professional. Sometimes what you think is funny isn't. Your intro message is nice, but its just background story. People might not complain, but on the other hand, there's a lot you could be doing there. Good luck with this map. |
