| 02-28-2006, 11:38 PM | #1 |
Okay now you all know I am no terrainer, but I gave it a shot. Granted I did not use many doodads or anything, however I would still like some opinions. I'll attach an animated gif soon showing the sky's animations. This is a raw terrain, no buildings (Other than the towers) are present at the moment. EDIT: Sexy moving gif! ![]() Let the whole gif load to see a smooth animation. |
| 03-01-2006, 01:37 AM | #2 |
Wow, never though of using alpha'd terrain ;) Looks really nice. |
| 03-01-2006, 07:58 AM | #3 |
Freaky...Very freaky... |
| 03-01-2006, 11:28 AM | #4 |
a great concept, a bit overuse on the damn blood mage but meh, you probubly know that. my only problem is i do relize that the lightning is what keeps the arena floating but it just seems as if the arena woudl just topple over if it was on thoughs, beef them up a bit. |
| 03-01-2006, 11:32 AM | #5 |
Nice idea, but arenas suck :( Makes me think of the Half-Life mod where you jumped around such an area. |
| 03-01-2006, 01:09 PM | #6 |
Amasing :-) All I have to say |
| 03-01-2006, 01:45 PM | #7 | |
Quote:
Thanks for all the positive feedback, but what should be changed? Also, working on that animated gif, I'll get it up soon. |
| 03-01-2006, 02:05 PM | #8 |
Whats the animation goinna be for? The cool ground stuff that looks like fog? If so then that it going to be crazy cool looking once its done. Several people worth of thumbs up on this. |
| 03-01-2006, 03:15 PM | #9 |
theres not much i could suggest for improving this terrain (mainly because i dont think ive ever seen anything like this), but you might want to try something like this on those platforms: http://www.wc3campaigns.com/showthread.php?t=78496 [edit] oh, and a thicker fog |
| 03-01-2006, 03:34 PM | #10 |
Great idea with the pillars, I think that is just what it needs. I'll spice it up tonight if Blade's not working. Fog? I did not use any fog.. Also, the camera will never be that far away in the real game :) |
| 03-01-2006, 03:54 PM | #11 |
shot5 is great :) but like I said.. the sky could be ALOT more interesting. |
| 03-01-2006, 05:45 PM | #12 |
The terrain s so good for an arena, its really good, gj. I love that sky ?effect?, wondereing about fire sky maybe, that could be interesting :D |
| 03-01-2006, 06:37 PM | #13 |
whoaaaa that is soooooo trippyzzzzzz ![]() |
| 03-01-2006, 06:47 PM | #14 |
Make better use of the third dimension; the platforms could be hovering at waaay different heights. I have to ask, will this affect gameplay? Can you push an enemy hero off the map (I know the map has many pushback skills, would be difficult to balance them if this were included, though... but damn cool, would be kind of like the ring-out in fighter games)? |
| 03-01-2006, 07:08 PM | #15 |
I think the height differences are big enough, the other thing would make it look weird, imo. I planned those spells to stop when they were about to move a unit out, but that sounds like an interesting idea. Will think about that. |
