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Main Character Model WIP

03-01-2006, 01:04 PM#1
HatewarE
This will be the main character for my cinematic (probably done at the end of 2006). I just wanted to check wheter the anatomy is right, that's why I posted it here. So please give me some crits if there's anything to make better.

Admins: please delte the topic "the Face!" in the high poly section (I was pretty new here when I posted it -_-)

Edit: Wireframe added. The eyeballs are hidden in the wireframe. Also the ears are other than on the 3d pic.
Attached Images
File type: pngFaces.png (195.6 KB)
File type: pngWireframefront.png (41.0 KB)
File type: pngWireframeProfile.png (32.6 KB)
03-01-2006, 08:01 PM#2
antihero
Profile:
The eyes are not set deep enough
The cheek bone is too big
The ears are not far enough back
The skin skin above the upper lip connects at the wrong place on the nose
Portrait:
His nose is probably too big and the structure is off
His mouth is too big as well
Shape of eyes is wrong
Ears are probably not done yet but they are very wrong.

Sorry I can't seem to find a tutorial at the moment, but I'll get on so that you can see what I mean. Also, I don't recommend doing the face first before the head. Its a lot easier to maintain shap if you shape the skull before adding detail to the face.
03-01-2006, 08:44 PM#3
HatewarE
Here's one tut: http://www.portrait-artist.org/basics/index.html
(I think you alreapy gave me rep for this)
Anyway, one thing that you've said may be wrong, as I use that tutorial as refernece.
"Shape of eyes is wrong"
Whitout seeing the wireframe... yes. But they just seem wrong because some parts (that thingy where the tears come out, can't remeber the name) arne't visible because everything is grey.

For the rest: thanks. Would probably have let them that way if you didn't mention that stuff. *adds to rep*
03-01-2006, 08:50 PM#4
antihero
Quote:
Originally Posted by HatewarE
"Shape of eyes is wrong"
Whitout seeing the wireframe... yes. But they just seem wrong because some parts (that thingy where the tears come out, can't remeber the name) arne't visible because everything is grey.

Hmm, that may be the case, speaking of wireframe, it might be a good idea to post it so people can have a good look at the mesh flow.
03-01-2006, 08:56 PM#5
HatewarE
yeah, I actually considered doing that, but was too lazy in the end ^^

Edit: added them
03-01-2006, 09:12 PM#6
antihero
Hmm, yeah the mesh isn't very clean
You want to have nice developed edge loops
Attached Images
File type: jpgpoly_regions.jpg (158.5 KB)
03-01-2006, 09:14 PM#7
HatewarE
ohhh, wow. That's an useful one. thanks!
From what page is it actually?
03-01-2006, 09:22 PM#8
antihero
I have no idea where I found that...someone at polycount probably posted it at sometime.
03-05-2006, 06:01 AM#9
falcoknight
btw can i skin it :)
03-05-2006, 09:02 AM#10
HatewarE
no, and I don't work on it anymore cuz I got 3ds max. So I gotta redo everything.