HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Weapon System Problem

03-02-2006, 02:58 AM#1
Chuckle_Brother
Alright, I'm making a weapon system for a marine survival map, but there is a bug when using the "Suppressive Fire" command. It generates double and sometimes triple missiles.

Anyone who may be able to help please check out the map and see if you can find the issue, I am stumped.
Attached Files
File type: w3xTEST.w3x (106.8 KB)
03-02-2006, 10:35 AM#2
Azazel_
Human error. Happens to everyone.

In the trigger Generic Damage Init Copy, add the following condition as well :
Collapse JASS:
Conditions
Unit-type of Entering Unit Not Equal to Bullet
(+) Unit-type of Entering Unit Not Equal to SupFire

The reason this happened was because the unit was created after the trigger event is active, whereas the other units have been preplaced on the map. From this experience, it seems that units created on Map Initialization and preplaced units may trigger events differently.
03-02-2006, 01:11 PM#3
Chuckle_Brother
Thats not the error. The dummy for suppressing fire MUST be able to take the attack damage or else the missiles won't fire and suppressing fire will not do anything.
03-02-2006, 01:27 PM#4
Azazel_
Go ahead and try it out. =)

I added random fluff creeps and everything works.
03-02-2006, 01:39 PM#5
Chuckle_Brother
Aha, I see why what I did screwed up, the unit creation for those dummies is also running on Map Init, ha so stupid. Thx