| 03-02-2006, 06:59 AM | #1 |
I was wondering if anyone had any success with this: I am trying to use the stats - point value (points) in the Text - Tooltip - Extended (ubertip)... um... like <n00E,points> or something to that effect. The only thing is that I keep getting values of zero. What I am wondering is if there is some ',format-code' like when you are using percentages (,%) that I don't know about... Any help would be appreciated. |
| 03-02-2006, 09:57 AM | #2 |
Press Alt+D (I think it's Alt+D), then you can see the raw code of abilities and values in the abilities. Your problem could be that you have linked the wrong codes... |
| 03-02-2006, 04:37 PM | #3 |
No, it's not something that simple... I know I have the right unit name, and the right field, there's something wrong with the format tho... like if you have a decimal you need the ,d (I think that's what it was)... |
| 03-02-2006, 05:18 PM | #4 |
Well this is what I know: ,% - Used if the value in the editor is expressed as a percentage, multiplies the value by 100 so it turns out as the proper (50/40/whatever) ,. - Used if the value in the editor is to be expressed in-game as its full real value(5 versus 5.25) |
| 03-03-2006, 12:47 AM | #5 |
The reason I wanna do this is so this way I have a trigger for used for keeping track of those values (in game income thing) which would make it real easy because then you change the one value and it's changed everywhere... I don't like changing triggers, then values then ubertips blah blah blah... that's how mistakes are easily made. Anyway thanks for the help I'll keep toying with it to see if I can get it to work... |
| 03-03-2006, 01:42 AM | #6 |
Would not matter in that case anyway since tooltips cannot be changed in-game at this point in time. |
| 03-03-2006, 02:27 AM | #7 |
Besides, triggers can't access that sort of stuff. |
