| 03-02-2006, 02:40 PM | #1 |
this game im making is a tag game. its not like sheep tag or tree tag. its going to be like a regular tag game in real life. this is what i want to do: when a tagger attacks some runner make runner have a tagger where he died and make every one treat him as enemy. and make a runner for the tagger where he attacked and make every runner treat him as a ally. oh when the tagger tags some one, and he turns into a runner, i want to make it so he has some time to escape u no what i mean. i tried a couple of triggers hoping it would work, but it dident. if u help me with this ill put u in credits. ty |
| 03-02-2006, 03:06 PM | #2 |
help............ ![]() whitehorn im sorry i have to double post. just some one plz help |
| 03-02-2006, 03:12 PM | #3 |
Don't double post. Wait. Be patient. Go watch kids TV. |
| 03-02-2006, 05:05 PM | #4 |
i need help plz. some one answer to my qeston plz. im sorry i have already made 3 posts but ive been checking all day, still no answer. would some one just try to help me, maybe just state a few triggers to try out, because im borad, and no whitehorn im not going to watch kids tv lol ![]() |
| 03-02-2006, 05:08 PM | #5 |
2.5 hours is not all day. People have LIVES to live. Stop posting and just wait. |
| 03-02-2006, 05:15 PM | #6 |
I might help, or you might give me a task that I will never bother to finish. Either way its your call, if I have free time and I happen to give more than 2 or 3 shits about what you want made then I will do a few freelance-style systems or whatever for you. |
| 03-02-2006, 09:49 PM | #7 |
id be very happy if u could do that........... this is a trigger im sure wont take long i just cant figure it out, or in your words, it wont take much shtis ![]() |
| 03-02-2006, 10:09 PM | #8 |
Guest | i am also making a map simalar to evilmapcreaters and have the same problem |
| 03-03-2006, 01:13 AM | #9 |
Trigger: TagThat's a VERY simple one, and it won't work if Player 1 is tagged. Additionnaly, it assumes that the tagger is Player 12... I'm sorry, it's not very good, but that's the best I can do in 2 minutes... ![]() |
| 03-03-2006, 12:57 PM | #10 |
Well you ever played Bunny treasure hunt? Blizzard map.. You can stun a unit through triggers if the unit actually get spawned.. etc |
| 03-03-2006, 07:14 PM | #11 |
i dont need a trigger to stun some one. ice keese u were close, i think... what i realy need is a trigger that, when a unit dies make dieing unit have a tagger where he died and make the tagger me untagged, like he becomes a runner and the rest of the runners are allied with him. ive tried to make some but i just get a big mess when i test it. this is a real stumper....... plz at least some one give me a trigger to try out. ![]() this is what i tried once. Trigger: get tagged
![]() Conditions
this is another trigger to make it untagged. Trigger: but thats wroug becaue when the tagger tags some one i get a big mess units. |
| 03-03-2006, 07:42 PM | #12 |
Use conditions, like I did... |
| 03-03-2006, 08:02 PM | #13 |
Better make this, one you create the new tagger, call pause unit then make it wait [as much seconds as you wish] and then unpause the unit. like this: Trigger: Actions
![]() Unit - Pause (Triggering unit)
![]() Wait 5.00 seconds
![]() Unit - Unpause (Triggering unit) |
| 03-03-2006, 08:05 PM | #14 |
Just, whenever a unit dies, and the dying unit is a runner and the killing unit is a tagger, replace the killing unit with a runner (unit - replace action) and create a tagger for owner of dying unit after a delay, like you do now. There, all done in one trigger. For the alliance part, just pick every player in player group - (all players), and make him treat the owner of killing unit (who was a tagger but now becomes a runner) as ally and the owner of dying unit (who was a runner but now becomes a tagger) as the enemy. |
