| 03-04-2006, 10:20 PM | #2 |
Wow Very Nice Models in Screenies, This is very Useful... |
| 03-05-2006, 01:55 AM | #3 |
The only problem with this is if you have units that are not stationed originally in the water, such as a Naga where you cannot have its swim animation play...which will make your underwater scene lose the effect..basically |
| 03-05-2006, 02:06 AM | #4 |
That is not related to this tutorial, stay on topic. |
| 03-05-2006, 03:10 AM | #5 |
That is a nice reef enviroment. But... how would you do the ocean? |
| 03-05-2006, 06:42 AM | #6 |
looks at the first pic. you use the same effect, but basicly less doodads and deeper then a sea. |
| 03-06-2006, 01:18 PM | #7 |
Hello, I am new here, Olofmolema, you could make a model of a dragoon? The effect of the fog is brilliant. I am Spanish. I do not speak english, I use a translator. I say it in case some word escapes and it does not correspond. |
| 03-06-2006, 02:30 PM | #8 |
I don't do requests |
| 03-08-2006, 04:19 AM | #9 | ||
Pretty nice Olof, but I'd like to suggest use less Moon Rays, use multiple small regions seperated and placed almost randomly, and set them to moonlight, it will give a nicer looking effect imo.
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| 03-08-2006, 11:28 AM | #10 |
It is as easy as adding the swim tag to the naga units using add animation tag |
| 03-10-2006, 05:24 PM | #11 |
http://s8.bitefight.es/c.php?uid=55136 entry please |
| 03-10-2006, 08:47 PM | #12 |
that site is in spanish or something, wich I can't read. and don't advertize. |
| 03-12-2006, 01:15 PM | #13 |
thats AWSOME!!! and to think i was about to post a topic asking about how thats done..i didn't even know that was possible!! thats AWSOME!! ![]() |
| 05-30-2006, 02:54 AM | #15 |
That is nice indeed although I think you should add a part about doing this with triggers. If you don't want the entire map to have that effect until a certain time like me. |
