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War of the Spider

03-02-2006, 08:35 PM#1
Shadow-Mage Alpha
I'll post the ideas for the game thus far, any imput is welcome, but don't call me stupid or something please.

Different game plays: RPG, RPG/Mass cross, Solo RPG(Nerubian, Undead)

The RPG will be something akin to the 'Founding of Durotar' in Frozen Throne, but in a multiplayer form. The RPG/Mass will an RPG with 2 computer players amassing units acording to their AI. The Solo RPG will be a single-player from of the previously stated RPG. In all of these, there will be a third computer playing as Ice Trolls opposing both the Nerubian and Undead.

If RPG or RPG/Mass is chosen, each team will be given a random base placement on the map, this is to prevent from more experienced players to know where the opposing player is is. To help with this, random path variations will be put into the map.

Each player will be allowed to choose from 1 of 6 heros from their appropreit race; Two heros of each primary statistic will be available, one melee and one ranged. Also, a secret hero can be unlocked for the computer players. This can be disabled at the beginning of the game.

Three new tech-trees are required for the map: a Nerubian tech-tree, a Pre-Nerubian Undead tech-tree (The nerubian's defeat by the undead contributed a massive amount to the Undead Scourge, mainly Ziggurats, Crypt Fiends(Duh!), and Sacrificial Pits.), and a Ice-Troll tech-tree. Each tree is planned to have 3 unit producing buildings, Basic Units, Advanced Units, and Spellcasters. No flying units will be allowed unless certain travel restrictions are put into place as it would allow scouting and end the game abit too quickly. The computer players would go about training units, gaining gold via killing units, building more advanced buildings, etc. Each building is planned to have a paired waypoint item, causing all units from that building to go to the item where it is dropped.(Yes, I know, it seems pretty flawed.)

There will also be uses for corpses by each race, so there will be a passive unit that travels around, collecting corpses and bringing them back to the base.

Finally, there is the chance of adding elemental stats to units via upgrade, evolution of the unit, or some other effect. Ice, fire, and lighning are the current elements. As of now, the system is nearly non-exsistant and I don't expect it to last.

Thanks for your time and leave what ever comments you wish contributing ideas or giving pointers.
03-02-2006, 11:28 PM#2
Whitehorn
I wouldn't worry. PA's map is getting further from WoTS every day, it won't even be faithful to Warcraft when he's done with his crazy ideas :P
03-02-2006, 11:58 PM#3
Punisher_x
Quote:
Originally Posted by Whitehorn
I wouldn't worry. PA's map is getting further from WoTS every day, it won't even be faithful to Warcraft when he's done with his crazy ideas :P
i second that
03-04-2006, 01:32 AM#4
Shadow-Mage Alpha
Oh...well...that's good I guess....Mine is going to be faitful though, in every single ending, there will be multiple depending on who 'wins' and by how much of a margin, the undead are going to win and through the use of Dreadlords, which, as I have read, is the one of the reasons the Undead won
03-04-2006, 01:59 AM#5
PlasticAngel
Stop bashing my map!
03-04-2006, 01:16 PM#6
Captain Griffen
Answer the critisisms in your forum and people might. But here, back on topic.
03-04-2006, 06:27 PM#7
Shadow-Mage Alpha
Yeah. So does anyone have ideas or constructive critisism for my ideas?
03-04-2006, 07:14 PM#8
Whitehorn
Sounds a lot of work.

I would suggest you didn't try to make it as lots of game types in one map - its a lot of work, and removes emphasis on what you want to achieve. Try something unique, or blend the game styles into something special.
03-04-2006, 11:36 PM#9
Anitarf
I second that. Find a game type that you think would be best to represent this part of warcraft timeline, and polish that, adapt all the units/heroes/spells to fit in that. Don't end up like various minigame maps, like Pyramid Escape, which all seem to have to include an AoS minigame, a TD minigame... and end up with simplified versions of those games that are nothing special by themselves. Focus on one game type instead.
03-05-2006, 01:45 PM#10
Shadow-Mage Alpha
Alright, thanks for the suggestion. I'm just going to do the 3 RPG forms since they will all be very similar. I've changed my first posting to reflect that now. I do need help with coming up with a tech-tree for each race, mostly the Nerubian. So far, I've got most of the undead units, but some will change. The basic units will be Ghouls(They're such a basic concept, I'm certain they would have had them in their early years.), Skeleton Warriors, and Skeleton Archers. The advanced units will Monstrosities(Weaker or very different Abominations), Skeletal Orc Grunts(Noting at Ner'Zhul's previous Orc life), and Meat Wagons(Modern Meat wagons without the catapult). Units from the spellcaster building will be Revenants, some form of Banshees, and Necrolyte Death Nights. I'll explain why Death Knights aren't planned to be Heros. The first Death Nights were created my the Orcish warlock, Gul'dan. He did this to prove his loyalty to Doomhammer, the Warchief before Thrall, by sacrificing his Necrolyte followers and turning them into Death Knights. My logic suggests that Ner'zhul, being Gul'Dan's own teacher might have done the same thing after becoming the Lich King.
03-08-2006, 01:54 AM#11
Shadow-Mage Alpha
Is anyone alive out there? I need help with ideas and such, please.