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Invulnerable Issue

03-03-2006, 03:10 AM#1
Chuckle_Brother
Will doing the following cause a desync:

Collapse JASS:
call SetUnitInvulnerable(GetLastCreatedUnit(), IsUnitEnemy(GetLastCreatedUnit(), GetLocalPlayer()))
03-03-2006, 03:15 AM#2
Vexorian
Obviously, because you are making a unit invulnerable only for the enemies of local player,

unit invulnerability is the kind of thing that causes different game behaviour
03-03-2006, 03:34 AM#3
Chuckle_Brother
Shit, I thought so.

Any suggestions on a way I could totally prevent enemy units from noticing a dummy unit but retain the owner to be able to be ordered to attack it?
03-03-2006, 06:19 AM#4
Jacek
Permanent Invisibility?
03-03-2006, 11:29 AM#5
Vexorian
yeah and let the player's unit have detection.
03-03-2006, 12:17 PM#6
shadow1500
dont forget UnitShareVision, remember that u can only see invisible units of a player if he shares vision with u.
03-03-2006, 12:32 PM#7
Chuckle_Brother
Oh thats a really good idea. Thanks all