| 03-04-2006, 03:12 AM | #1 |
Ok, I am creating a move called "Hunting Trap" and I am trying to place limits on the amount of traps you can create. The skills hunting trap itself is based off of the serpent ward summoning skill. The goal of these two triggers is to limit the amount of traps that can be cast, and if there are too many, remove the one created first (the one created longest ago). I am not sure why this is not working at this point.... (Another note: I have also added limitations so that if nets are summoned within 800 units of each other the first one created is removed) Trigger: |
| 03-04-2006, 05:18 AM | #2 |
After you have called a Wait in a trigger (your second one), the Target Point of Ability Being Cast variable is on longer stored. So, before the wait define a variable called TempPoint or something and set it to Target Point of Ability Being Cast, then use TempPoint after the wait. |
| 03-04-2006, 11:28 AM | #3 |
Thanks! I never realized that was the case. For anyone who cares or wants to do something like this in the future, I ended up combining the triggers into one. Turns out the the "Finishes casting an ability" does not always fire correctly if used right after the "Begins casting an ability" if the casting time of said ability is too short. |
